Humanoid CR 1/2

Barovian Witch

Stat block

One of Strahd's hedge witches: frost and sickness from a distance, sleep and laughter to stop a fight, claws when it changes shape.

ACHPSpeedCRXP
1016 (3d8+3)30 ft1/2100
STRDEXCONINTWISCHA
7 (-2)11 (+0)13 (+1)14 (+2)11 (+0)12 (+1)
  • Skills: Arcana +4, Perception +2
  • Senses: darkvision 60 ft; passive Perception 12
  • Languages: Common

Actions

  • Claws (Requires Alter Self). Usable only while the witch's Alter Self has given it claws. Hit: 7 (2d6) Slashing damage; the attack counts as magical.
  • Dagger. Stabs with a dagger, or throws it up to 60 ft.
  • Ray of Frost. Ranged spell attack: +4 to hit, range 60 ft. Hit: 4 (1d8) Cold damage, and the target's Speed is 10 feet lower until the start of the witch's next turn (the slow is text only for the engine).
  • Spellcasting. The witch casts spells as a 3rd-level wizard, using Intelligence (spell save DC 12, +4 to hit with spell attacks). Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost. 1st level (4 slots): Ray of Sickness, Sleep, Tasha's Hideous Laughter. 2nd level (2 slots): Alter Self, Invisibility.

Where you meet it