# Barovian Witch

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/bestiary/barovian-witch.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> ![barovian witch](https://curseofstrahd.app/wiki/img/portraits/barovian-witch.webp)
> **Type:** Medium humanoid
> **Alignment:** chaotic evil
> **Challenge:** 1/2 (100 XP)
> **Armor Class:** 10
> **Hit Points:** 16 (3d8+3)
> **Speed:** 30 ft

## Stat block

One of Strahd's hedge witches: frost and sickness from a distance, sleep and laughter to stop a fight, claws when it changes shape.

| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 10 | 16 (3d8+3) | 30 ft | 1/2 | 100 |

| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |

- **Skills:** Arcana +4, Perception +2
- **Senses:** darkvision 60 ft; passive Perception 12
- **Languages:** Common

### Actions

- **Claws (Requires Alter Self).** Usable only while the witch's Alter Self has given it claws. Hit: 7 (2d6) Slashing damage; the attack counts as magical.
- **Dagger.** Stabs with a dagger, or throws it up to 60 ft.
- **Ray of Frost.** Ranged spell attack: +4 to hit, range 60 ft. Hit: 4 (1d8) Cold damage, and the target's Speed is 10 feet lower until the start of the witch's next turn (the slow is text only for the engine).
- **Spellcasting.** The witch casts spells as a 3rd-level wizard, using Intelligence (spell save DC 12, +4 to hit with spell attacks). Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost. 1st level (4 slots): Ray of Sickness, Sleep, Tasha's Hideous Laughter. 2nd level (2 slots): Alter Self, Invisibility.

## Where you meet it

- [Castle Ravenloft, the Tower Rooms](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-tower-rooms.md): *Around the cauldron, women in black rags look up all at once with the same wet smile. The brew heaves, and…*
