Mordenkainen's apprentice, who held a door against the count forty years ago so her master could run, and has held his doors ever since as one of his spawn. Her claws chill, her bolts of force reach across a room, she slams the air shut like a door, and she knits back together unless the light gets into her.
AC
HP
Speed
CR
XP
16
165 (22d8+66)
30 ft
12
8400
STR
DEX
CON
INT
WIS
CHA
16 (+3)
18 (+4)
16 (+3)
20 (+5)
14 (+2)
14 (+2)
Saving throws: DEX +8, INT +9, WIS +6
Skills: Arcana +9, Perception +6, Stealth +8
Resistant: necrotic
Condition immunities: charmed
Senses: darkvision 120 ft; passive Perception 16
Languages: Common
Traits
Legendary Resistance (2/Day). When Corvina fails a saving throw, she can choose to succeed instead, twice a day.
Regeneration. Corvina regains 10 Hit Points at the start of each of her turns. If she took Radiant damage since the start of her last turn, this trait doesn't work on that turn.
Actions
Multiattack. Corvina makes two attacks, using Claw or Arcane Bolt in any combination.
Arcane Bolt. Ranged Spell Attack: +9, range 120 ft. Hit: 13 (3d8) Force damage.
Slam the Door. Constitution Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 22 (5d8) Thunder damage, and the target is pushed up to 15 feet away from Corvina. Success: Half damage only.
Where you meet it
Castle Ravenloft, the Catacombs: Corvina stands up out of her crypt, and the iron gates along the row swing shut by themselves, one after…