Undead CR 12

Corvina, the Doorkeeper

Stat block

Mordenkainen's apprentice, who held a door against the count forty years ago so her master could run, and has held his doors ever since as one of his spawn. Her claws chill, her bolts of force reach across a room, she slams the air shut like a door, and she knits back together unless the light gets into her.

ACHPSpeedCRXP
16165 (22d8+66)30 ft128400
STRDEXCONINTWISCHA
16 (+3)18 (+4)16 (+3)20 (+5)14 (+2)14 (+2)
  • Saving throws: DEX +8, INT +9, WIS +6
  • Skills: Arcana +9, Perception +6, Stealth +8
  • Resistant: necrotic
  • Condition immunities: charmed
  • Senses: darkvision 120 ft; passive Perception 16
  • Languages: Common

Traits

  • Legendary Resistance (2/Day). When Corvina fails a saving throw, she can choose to succeed instead, twice a day.
  • Regeneration. Corvina regains 10 Hit Points at the start of each of her turns. If she took Radiant damage since the start of her last turn, this trait doesn't work on that turn.

Actions

  • Multiattack. Corvina makes two attacks, using Claw or Arcane Bolt in any combination.
  • Claw. Hit: 11 (2d6 + 4) Slashing damage plus 9 (2d8) Necrotic damage.
  • Arcane Bolt. Ranged Spell Attack: +9, range 120 ft. Hit: 13 (3d8) Force damage.
  • Slam the Door. Constitution Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 22 (5d8) Thunder damage, and the target is pushed up to 15 feet away from Corvina. Success: Half damage only.

Where you meet it