A captive werewolf who wants the pack's leadership: longbow and claws as a man, a cursing bite as a wolf.
AC
HP
Speed
CR
XP
15
71 (11d8+22)
30 ft
3
700
STR
DEX
CON
INT
WIS
CHA
16 (+3)
14 (+2)
14 (+2)
10 (+0)
11 (+0)
10 (+0)
Skills: Perception +4, Stealth +4
Senses: darkvision 60 ft; passive Perception 14
Languages: Common (can't speak in wolf form)
Traits
Pack Tactics. The werewolf has Advantage on an attack roll against a creature when at least one of the werewolf's allies is within 5 feet of that creature and that ally doesn't have the Incapacitated condition.
Actions
Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination, and it can make a Bite attack in place of one of them.
Bite (Wolf or Hybrid Form Only). Usable only in wolf or hybrid form. Hit: 12 (2d8 + 3) Piercing damage. A Humanoid target then makes a DC 12 Constitution saving throw. Failure: the target is cursed with lycanthropy; if it drops to 0 Hit Points while cursed, it instead turns into a Werewolf under the DM's control with 10 Hit Points. Success: the target is immune to this werewolf's curse for 24 hours.
Scratch. Rakes a target with claws or nails.
Longbow (Humanoid or Hybrid Form Only). Usable only in humanoid or hybrid form.
Bonus actions
Shape-Shift. The werewolf changes into a Large wolf-humanoid hybrid or a Medium wolf, or back into its true humanoid form. Its statistics stay the same in every form except its size, and its Speed is 40 feet while in wolf form. Equipment it wears or carries doesn't change with it.
Where you meet it
The Werewolf Den: For one moment Kiril and Emil look at each other across the cave, and agree on something for the first time…