# Exethanter

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/bestiary/exethanter.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> ![exethanter](https://curseofstrahd.app/wiki/img/portraits/exethanter.webp)
> **Type:** Medium undead
> **Alignment:** neutral evil
> **Challenge:** 10 (5900 XP)
> **Armor Class:** 17
> **Hit Points:** 99 (99)
> **Speed:** 30 ft

## Stat block

An ancient lich whose mind is failing: a paralyzing touch and a few cantrips, and a phylactery that brings him back.

| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 17 | 99 (99) | 30 ft | 10 | 5900 |

| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) |

- **Saving throws:** CON +7, INT +9, WIS +6
- **Skills:** Arcana +13, History +9, Insight +6, Perception +6
- **Resistant:** cold, lightning, necrotic
- **Immune:** poison
- **Condition immunities:** charmed, exhaustion, frightened, paralyzed, poisoned
- **Senses:** truesight 120 ft; passive Perception 16
- **Languages:** Common plus up to five other languages

### Traits

- **Rejuvenation.** While his phylactery survives, a destroyed body re-forms near it in 1d10 days.
- **Turn Resistance.** Advantage on saving throws against effects that turn Undead.
- **Failing Memory.** He has forgotten most of his magic and much of his past.

### Actions

- **Paralyzing Touch.** The target repeats the save at the end of each of its turns, ending the paralysis on a success. Text only for the engine.
- **Spellcasting.** Intelligence is his spellcasting ability (spell save DC 17, +9 to hit). Cantrips: Mage Hand, Prestidigitation, Ray of Frost. Whatever leveled spells he still recalls are not entered yet.

## Where you meet it

- [The Amber Temple: the Library](https://curseofstrahd.app/wiki/locations/the-amber-temple-the-library.md): *The sparks in Exethanter's eyes go from candle to forge. Somewhere in the shelves, two skulls catch fire.*
