A grave dusk elf wizard: Magic Missile and Fire Bolt from a distance, Shield and Counterspell to stay standing.
AC
HP
Speed
CR
XP
15
58 (13d8)
30 ft
5
1800
STR
DEX
CON
INT
WIS
CHA
9 (-1)
14 (+2)
11 (+0)
17 (+3)
12 (+1)
11 (+0)
Saving throws: INT +6, WIS +4
Skills: Arcana +6, History +6
Senses: darkvision 60 ft; passive Perception 11
Languages: Common, Elvish, Sylvan
Traits
Fey Ancestry. Kasimir has Advantage on saving throws against the Charmed condition, and magic can't put him to sleep.
Actions
Dagger. Melee or ranged attack: +5 to hit, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Fire Bolt. Ranged spell attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) Fire damage. A flammable object that nobody is wearing or carrying catches fire.
Spellcasting. Kasimir casts spells as a 9th-level wizard, using Intelligence (spell save DC 14, +6 to hit with spell attacks). Cantrips (at will): Fire Bolt, Light, Mage Hand, Prestidigitation. 1st level (4 slots): Detect Magic, Mage Armor, Magic Missile, Shield. 2nd level (3 slots): Misty Step, Suggestion. 3rd level (3 slots): Counterspell, Fireball, Fly. 4th level (3 slots): Greater Invisibility, Ice Storm. 5th level (1 slot): Cone of Cold.