# Strahd von Zarovich

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/bestiary/strahd-von-zarovich.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> ![strahd](https://curseofstrahd.app/wiki/img/portraits/strahd.webp)
> **Type:** Medium undead
> **Alignment:** lawful evil
> **Challenge:** 15 (13000 XP)
> **Armor Class:** 16
> **Hit Points:** 144 (17d8+68)
> **Speed:** 30 ft

## Stat block

The vampire lord of Barovia: crushing blows and a draining bite, charm, wolves and bats at his call, wounds that close each turn, and mist when he falls.

| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 16 | 144 (17d8+68) | 30 ft | 15 | 13000 |

| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 18 (+4) | 20 (+5) | 15 (+2) | 18 (+4) |

- **Saving throws:** DEX +9, WIS +7, CHA +9
- **Skills:** Arcana +15, Perception +12, Religion +10, Stealth +14
- **Resistant:** necrotic
- **Senses:** darkvision 120 ft; passive Perception 22
- **Languages:** Abyssal, Common, Draconic, Elvish, Giant, Infernal

### Traits

- **Shapechanger.** Unless he is in sunlight or running water, Strahd can spend his action to turn into a Tiny bat (Speed 5 ft., Fly 30 ft.), a Medium wolf (Speed 40 ft.) or a Medium cloud of mist (Fly 20 ft., hovering), or back into his true form. He keeps his Hit Points and other statistics apart from size and speed; what he wears changes with him, what he carries doesn't, and he can't speak as a bat or a wolf. As mist he can't act, speak or handle objects, weighs nothing, can drift into and stay in an enemy's space, slips through any gap air can pass (but not through water), has Advantage on Strength, Dexterity and Constitution saves, and nonmagical damage can't hurt him except sunlight's. He returns to his true form if he dies.
- **Legendary Resistance (3/Day).** When Strahd fails a saving throw, he can choose to succeed instead. He can do this three times a day (once per fight in the game counts against the same three).
- **Misty Escape.** When Strahd drops to 0 Hit Points anywhere but his coffin, he turns into a cloud of mist instead of falling, unless sunlight or running water stops the change, in which case he is destroyed. At 0 Hit Points as mist he can't change back, and he must reach his coffin within 2 hours or be destroyed. In the coffin he returns to his true form, Paralyzed until he regains a Hit Point, which takes an hour of rest there. Destroying him for good means finishing him in the coffin.
- **Regeneration.** At the start of his turn Strahd regains 20 Hit Points if he has at least 1 Hit Point and isn't in sunlight or running water. Radiant damage, or damage from holy water, stops this at the start of his next turn.
- **Spider Climb.** Strahd can climb difficult surfaces, even upside down across ceilings, without an ability check.
- **Vampire Weaknesses.** Forbiddance: he can't enter a home unless someone living there invites him in. Running water: he takes 20 Acid damage if he ends his turn in it. Stake: a wooden piercing weapon driven into his heart while he is Incapacitated in his coffin leaves him Paralyzed until it is pulled out. Sunlight: he takes 20 Radiant damage if he starts his turn in it, and while in it he has Disadvantage on attack rolls and ability checks.
- **Resistance to Mundane Weapons.** Strahd has Resistance to Bludgeoning, Piercing and Slashing damage from attacks that aren't magical. Text only for the engine, which can't tell a magic weapon from a plain one.

### Actions

- **Multiattack (Vampire Form Only).** Two attacks, at most one of them a Bite.
- **Unarmed Strike (Vampire Form Only).** Hit: 8 (1d8 + 4) Bludgeoning damage plus 14 (4d6) Necrotic damage. Against a creature he can grapple it (escape DC 18) instead of dealing the Bludgeoning damage; the engine grapples on every hit and keeps the damage.
- **Bite (Bat or Vampire Form Only).** Only against a willing creature, or one he is grappling, or one that is Incapacitated or Restrained. Hit: 7 (1d6 + 4) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum drops by the Necrotic damage taken until it finishes a Long Rest, and Strahd regains that many Hit Points. A target whose maximum reaches 0 dies; a Humanoid killed this way and buried rises the next night as his vampire spawn.
- **Charm.** Strahd picks a Humanoid he can see within 30 feet. If it can see him, it makes a DC 17 Wisdom saving throw against this magic or has the Charmed condition. A charmed creature treats him as a trusted friend: it isn't under his control, but it takes his words and deeds in the best light and lets him bite it. Whenever Strahd or his allies harm it, it can repeat the save, ending the charm on a success. Otherwise the charm lasts 24 hours, until he is destroyed or on another plane, or until he ends it as a Bonus Action.
- **Children of the Night (1/Day).** Unless the sun is up, Strahd calls the creatures of the night: 2d4 swarms of bats or swarms of rats, or, outdoors, 3d6 wolves instead. They come in 1d4 rounds, fight on his side and heed his spoken orders, and stay for an hour, until he dies, or until he sends them off as a Bonus Action. The engine calls bats indoors and at most 8 wolves outdoors.
- **Ray of Frost.** Ranged spell attack: +10 to hit, range 60 ft. Hit: 9 (2d8) Cold damage, and the target's Speed is 10 feet lower until the start of his next turn (the slow is text only for the engine).
- **Spellcasting.** Strahd casts spells as a 9th-level wizard, using Intelligence (spell save DC 18, +10 to hit with spell attacks). Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost. 1st level (4 slots): Comprehend Languages, Fog Cloud, Sleep. 2nd level (3 slots): Detect Thoughts, Gust of Wind, Mirror Image. 3rd level (3 slots): Animate Dead, Fireball, Nondetection. 4th level (3 slots): Blight, Greater Invisibility, Polymorph. 5th level (1 slot): Animate Objects, Scrying.

### Lair actions

- **Through the Walls.** Until initiative count 20 of the next round, Strahd moves through solid walls, doors, ceilings and floors as if they weren't there. The engine lets him cross walls as Difficult Terrain.
- **Doors Obey.** Strahd chooses any number of doors and windows he can see; each opens or closes as he likes. Closed ones can be magically locked, needing a DC 20 Strength check to force, until he ends it or uses another lair action. Told only: the engine doesn't move doors in a fight yet.
- **Vengeful Dead.** Strahd calls up the furious spirit of one who died in the castle. It appears beside an enemy he can see, attacks it once with a specter's Life Drain, and vanishes. The engine uses the game's specter: +4 to hit, 7 (2d6) Necrotic damage, and the target's Hit Point maximum drops by the damage taken.
- **Shadow Thief.** Strahd targets a Medium or smaller creature within 30 feet whose shadow he can see. On a failed DC 17 Charisma saving throw its shadow pulls free and becomes a Shadow that obeys him, acting on initiative count 20. Greater Restoration or Remove Curse on the creature brings its own shadow back, but only once the undead shadow is destroyed (text only).

## Where you meet it

- [Castle Ravenloft, the Catacombs](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-catacombs.md): *The black horse lifts its head from the manger, and the man beside it turns around.*
- [Castle Ravenloft, Strahd's Tomb](https://curseofstrahd.app/wiki/locations/castle-ravenloft-strahds-tomb.md): *He is standing beside his own coffin with his hands behind his back, like a man waiting for a late carriage.*
- [Castle Ravenloft, Strahd's Tomb](https://curseofstrahd.app/wiki/locations/castle-ravenloft-strahds-tomb.md): *He is out of the coffin before the lid stops rocking, and he is not at all sleepy.*
- [Castle Ravenloft, the Old Tombs](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-old-tombs.md): *Strahd stands at the foot of his brother's tomb with one hand on the stone. He finishes what he was saying to…*
- [Castle Ravenloft, the Old Tombs](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-old-tombs.md): *He is sitting on the edge of the dais between his mother and his father, and the shadows of the vault stand…*
- [Castle Ravenloft, the Chapel](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-chapel.md): *Someone is kneeling at the altar. He finishes whatever he was saying, rises, and turns. In the front pews,…*
- [Castle Ravenloft, the Court of the Count](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-court-of-the-count.md): *He is on the throne, one leg over the arm of it, as if he has been waiting a long time and enjoyed every…*
- [Castle Ravenloft, the Court of the Count](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-court-of-the-count.md): *He is reading by the fire. He finishes the page before he looks up, and marks it with a ribbon, and the…*
- [Castle Ravenloft, the Treasury](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-treasury.md): *He sits on his hoard in a chair that has sunk to its knees in gold, turning one coin over and over in his…*
- [Castle Ravenloft, the Dungeon](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-dungeon.md): *At the head of the table of bones, your host rises. Along both sides, the chairs stand up with him.*
- [Castle Ravenloft, the Main Floor](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-main-floor.md): *Strahd sets down his glass. At my table, he says, almost fondly. The candles gutter, and the dark above the…*
- [Castle Ravenloft, the Overlook](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-overlook.md): *A tall figure stands at the parapet with his back to you, looking down at the valley. He lets you come quite…*
- [Castle Ravenloft, the Heart of Sorrow](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-heart-of-sorrow.md): *He is standing beside the heart with one hand resting on the glass, as a man rests a hand on a horse he is…*
- [Castle Ravenloft, the Heart of Sorrow](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-heart-of-sorrow.md): *Mist pours up out of the stair and stands up in the shape of a tall man in black. He looks at the shards for…*
