# Strahd Zombie

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/bestiary/strahd-zombie.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> ![strahd zombie](https://curseofstrahd.app/wiki/img/portraits/strahd-zombie.webp)
> **Type:** Medium undead
> **Alignment:** neutral evil
> **Challenge:** 1 (200 XP)
> **Armor Class:** 8
> **Hit Points:** 30 (4d8+12)
> **Speed:** 20 ft

## Stat block

Lurches in for a bite and two claws; cutting it apart only spawns crawling limbs that keep fighting.

| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 8 | 30 (4d8+12) | 20 ft | 1 | 200 |

| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |

- **Saving throws:** WIS +0
- **Immune:** poison
- **Condition immunities:** poisoned
- **Senses:** darkvision 60 ft; passive Perception 8
- **Languages:** the languages it knew in life (understands but can't speak)

### Traits

- **Loathsome Limbs.** Each time the zombie takes 5 or more Bludgeoning or Slashing damage from a single source, roll 1d20. 1-8: it loses a leg, if it has one left. 9-16: it loses an arm, if it has one left. 17-20: its head is cut off. Severed parts keep acting on the zombie's initiative with their own action and movement until the zombie drops to 0 Hit Points, at which point every part dies. A severed part has AC 8, and damage dealt to it is subtracted from the zombie's Hit Points. A severed leg can't attack and has a Speed of 5 feet. A severed arm has a Speed of 5 feet and can make one Claw attack on its turn, with Disadvantage; the body loses one Claw attack from its Multiattack for each arm it has lost. A severed head has a Speed of 0 feet and can make a Bite attack only against a target in its own space; the body loses its Bite and has the Blinded condition unless the head can see it. Missing one leg halves the zombie's Speed; missing both gives it the Prone condition, after which it can crawl if it has both arms, crawl at half Speed with one arm, and has a Speed of 0 (and can't gain Speed bonuses) with no arms or legs.

### Actions

- **Multiattack.** Makes one Bite attack and two Claw attacks.
- **Bite.** Bites a target.
- **Claw.** Tears at a target with a clawed hand.

## Where you meet it

- [Burgomaster's Mansion](https://curseofstrahd.app/wiki/locations/burgomasters-mansion.md): *Past midnight the boards over the windows begin to creak, then to split. Wolves throw themselves at the front…*
- [Castle Ravenloft, the Larders of Ill Omen](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-larders-of-ill-omen.md): *Dead men in the castle's livery sit up on their pallets. Two suits of armour by the door turn their empty…*
- [Castle Ravenloft, the Larders of Ill Omen](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-larders-of-ill-omen.md): *Cyrus's shriek goes down the guards' run like a bell. Boots answer it, and some of them are not boots.*
- [The Old Svalich Road](https://curseofstrahd.app/wiki/locations/the-old-svalich-road-the-old-svalich-road.md): *The lanterns drop into the mud, still burning. The mourners come on without them.*
- [The River Ivlis Crossroads](https://curseofstrahd.app/wiki/locations/the-river-ivlis-crossroads.md): [The Hanged Man at the Crossroads](https://curseofstrahd.app/wiki/quests/the-hanged-man-at-the-crossroads.md) · *On the gallows the hanged man lifts his head. Behind him, all across the field, the mounds begin to split.*
- [The River Ivlis Crossroads](https://curseofstrahd.app/wiki/locations/the-river-ivlis-crossroads.md): [Count Off](https://curseofstrahd.app/wiki/quests/count-off.md)
- [Village of Barovia](https://curseofstrahd.app/wiki/locations/village-of-barovia.md): *The churchyard earth heaves. Old graves split along their seams, and the village's dead climb out to finish…*
- [Village of Barovia](https://curseofstrahd.app/wiki/locations/village-of-barovia.md): *Shapes stand in the square, swaying like washing on a line. They turn toward you all at once.*
- [Village of Barovia](https://curseofstrahd.app/wiki/locations/village-of-barovia.md): [The Polite Caller](https://curseofstrahd.app/wiki/quests/the-polite-caller.md) · *The carriage lamp stops at the end of the lane. Its door opens on nothing, and a tall shape in a coachman's…*

On the road: [Argynvostholt Road](https://curseofstrahd.app/wiki/world/random-encounters.md), [Bonegrinder Lane](https://curseofstrahd.app/wiki/world/random-encounters.md), [Krezk Road](https://curseofstrahd.app/wiki/world/random-encounters.md), [Svalich Road](https://curseofstrahd.app/wiki/world/random-encounters.md), [Svalich Woods](https://curseofstrahd.app/wiki/world/random-encounters.md), [Zarovich Shore](https://curseofstrahd.app/wiki/world/random-encounters.md)
