Swarm. The swarm can move into and stay in another creature's space, and other creatures can enter its space. It can pass through any opening wide enough for one Tiny raven. The swarm can't regain Hit Points and can't gain Temporary Hit Points.
Actions
Beaks. Hit: 5 (1d6+2) Piercing damage, or only 2 (1d4) Piercing damage if the swarm is Bloodied.
Cacophony. Wisdom Saving Throw: DC 10, one creature in the swarm's space. Failure: the target has the Deafened condition until the start of the swarm's next turn, and while Deafened this way it also has Disadvantage on ability checks and attack rolls.
Where you meet it
Castle Ravenloft, the Ravens' Roost: The roost goes up all at once: a black storm of wings and beaks and shrieking, pouring down off the beams.