# The Count's Huntsman

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/bestiary/the-counts-huntsman.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> ![revenant](https://curseofstrahd.app/wiki/img/portraits/revenant.webp)
> **Type:** Medium undead
> **Alignment:** lawful evil
> **Challenge:** 9 (5000 XP)
> **Armor Class:** 17
> **Hit Points:** 165 (22d8+66)
> **Speed:** 40 ft

## Stat block

The master of the count's hounds, four hundred years dead: a long grey man in a hunting coat gone black with weather, with a horn, a boar spear and a quiver of black arrows. He runs down whoever the count gives him, and every quarry he runs down becomes one of his hounds.

| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 17 | 165 (22d8+66) | 40 ft | 9 | 5000 |

| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 20 (+5) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |

- **Saving throws:** DEX +9, WIS +7
- **Skills:** Perception +7, Stealth +9, Survival +11
- **Resistant:** necrotic
- **Immune:** poison
- **Condition immunities:** charmed, exhaustion, frightened, poisoned
- **Senses:** darkvision 120 ft; passive Perception 17
- **Languages:** Common

### Traits

- **Legendary Resistance (2/Day).** When the Huntsman fails a saving throw, he can choose to succeed instead, twice a day.
- **The Rules of the Hunt.** The Huntsman sounds his horn on three nights before he runs a quarry down, and the hunt ends under the crossroads gallows at moonrise. A quarry who stands there and beats him in a fair fight ends the hunt for good: the count's own rule, made because he thought it could never be kept.

### Actions

- **Multiattack.** The Huntsman makes two attacks, using Hunting Spear or Black Arrow in any combination.
- **Hunting Spear.** Hit: 10 (1d10 + 5) Piercing damage plus 9 (2d8) Necrotic damage.
- **Black Arrow.** Hit: 9 (1d8 + 5) Piercing damage plus 9 (2d8) Necrotic damage.
- **Horn of the Hunt.** The Huntsman sounds his horn. Each creature within 60 feet of him that isn't an Undead or a Beast makes a DC 16 Wisdom saving throw. Failure: the target has the Frightened condition until the end of the Huntsman's next turn.

## Where you meet it

- [The River Ivlis Crossroads](https://curseofstrahd.app/wiki/locations/the-river-ivlis-crossroads.md): [The Count's Huntsman](https://curseofstrahd.app/wiki/quests/the-counts-huntsman.md) · *The Huntsman sets the pack on you with one note of the horn, and the hounds come up the road in silence.*
