Humanoid CR 10

The Guide

Stat block

A lean, smiling mountain guide in furs who goes bareheaded in the snow. Something in the Amber Temple pays him a year of life for every family he brings to its door, and he has brought a great many.

ACHPSpeedCRXP
16135 (18d8+54)30 ft, climb 30 ft105900
STRDEXCONINTWISCHA
14 (+2)18 (+4)16 (+3)14 (+2)16 (+3)18 (+4)
  • Saving throws: DEX +8, WIS +7, CHA +8
  • Skills: Survival +11, Deception +8, Perception +7
  • Resistant: cold, necrotic
  • Condition immunities: exhaustion
  • Senses: darkvision 60 ft; passive Perception 17
  • Languages: Common, Infernal

Traits

  • Legendary Resistance (2/Day). When the Guide fails a saving throw, he can choose to succeed instead, twice a day.
  • The Mountain's Own. Long ago the Guide took a gift from something sealed in the Amber Temple: he is never cold, never lost on the mountain, and every family he brings to the temple's door buys him another year. He was born before the count came over the mountains.

Actions

  • Multiattack. The Guide makes one Ice Axe attack and one Amber Bolt attack.
  • Ice Axe. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 10 (3d6) Cold damage.
  • Amber Bolt. Ranged Attack Roll: +8, range 120 ft. Hit: 18 (4d8) Necrotic damage.
  • Whiteout. Constitution Saving Throw: DC 16, up to three creatures the Guide can see within 60 feet. Failure: 18 (4d8) Cold damage, and the target has the Blinded condition until the end of the Guide's next turn. Success: Half damage only.
  • Spellcasting. The Guide casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16): once a day each, Hold Person and Cone of Cold.

Where you meet it