# The Guide

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/bestiary/the-guide.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> ![scout](https://curseofstrahd.app/wiki/img/portraits/scout.webp)
> **Type:** Medium humanoid
> **Alignment:** neutral evil
> **Challenge:** 10 (5900 XP)
> **Armor Class:** 16
> **Hit Points:** 135 (18d8+54)
> **Speed:** 30 ft, climb 30 ft

## Stat block

A lean, smiling mountain guide in furs who goes bareheaded in the snow. Something in the Amber Temple pays him a year of life for every family he brings to its door, and he has brought a great many.

| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 16 | 135 (18d8+54) | 30 ft, climb 30 ft | 10 | 5900 |

| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 18 (+4) |

- **Saving throws:** DEX +8, WIS +7, CHA +8
- **Skills:** Survival +11, Deception +8, Perception +7
- **Resistant:** cold, necrotic
- **Condition immunities:** exhaustion
- **Senses:** darkvision 60 ft; passive Perception 17
- **Languages:** Common, Infernal

### Traits

- **Legendary Resistance (2/Day).** When the Guide fails a saving throw, he can choose to succeed instead, twice a day.
- **The Mountain's Own.** Long ago the Guide took a gift from something sealed in the Amber Temple: he is never cold, never lost on the mountain, and every family he brings to the temple's door buys him another year. He was born before the count came over the mountains.

### Actions

- **Multiattack.** The Guide makes one Ice Axe attack and one Amber Bolt attack.
- **Ice Axe.** Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 10 (3d6) Cold damage.
- **Amber Bolt.** Ranged Attack Roll: +8, range 120 ft. Hit: 18 (4d8) Necrotic damage.
- **Whiteout.** Constitution Saving Throw: DC 16, up to three creatures the Guide can see within 60 feet. Failure: 18 (4d8) Cold damage, and the target has the Blinded condition until the end of the Guide's next turn. Success: Half damage only.
- **Spellcasting.** The Guide casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16): once a day each, Hold Person and Cone of Cold.

## Where you meet it

- [The Goat Path Camp](https://curseofstrahd.app/wiki/locations/the-goat-path-camp.md): [The Guide to the Temple](https://curseofstrahd.app/wiki/quests/the-guide-to-the-temple.md) · *The guide gets up. His shadows stand up off the snow without him, and out of the drifts below the shelf come…*
