# The Lantern Girl

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/bestiary/the-lantern-girl.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> ![will o wisp](https://curseofstrahd.app/wiki/img/portraits/will-o-wisp.webp)
> **Type:** Small undead
> **Alignment:** neutral
> **Challenge:** 5 (1800 XP)
> **Armor Class:** 15
> **Hit Points:** 90 (20d6+20)
> **Speed:** 0 ft, fly 40 ft

## Stat block

A girl of about nine made of pale light, in a wet festival dress, holding a paper lantern: Liliana, who went down in Lake Zarovich at the Baron's first festival with her lantern held up so the other boats would see her. None turned back. Her hands are as cold as the bottom of the lake, and her light pulls.

| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 15 | 90 (20d6+20) | 0 ft, fly 40 ft | 5 | 1800 |

| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |

- **Saving throws:** WIS +5, CHA +6
- **Resistant:** acid, fire, necrotic, thunder
- **Immune:** cold, poison
- **Condition immunities:** charmed, exhaustion, frightened, grappled, paralyzed, poisoned, prone, restrained
- **Senses:** darkvision 60 ft; passive Perception 12
- **Languages:** Common

### Traits

- **Legendary Resistance (1/Day).** When the Lantern Girl fails a saving throw, she can choose to succeed instead, once a day.
- **Incorporeal Movement.** The Lantern Girl can move through other creatures and objects as if they were Difficult Terrain. She takes 5 (1d10) Force damage if she ends her turn inside an object.
- **Held Up.** Thirty years ago she drowned holding her lantern up so the other boats would see her and turn back. None did. Bring the lantern up from where she went down, and she goes out of her own accord.

### Actions

- **Multiattack.** The Lantern Girl makes two Cold Hand attacks, or uses Lure and makes one Cold Hand attack.
- **Cold Hand.** Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d8) Cold damage.
- **Lure.** Wisdom Saving Throw: DC 14, one creature the Lantern Girl can see within 60 feet. Failure: the target moves up to 20 feet straight toward her, following her light.
- **Drowning Light.** Constitution Saving Throw: DC 14, each creature within 20 feet of the Lantern Girl. Failure: 18 (4d8) Cold damage, and the target has the Restrained condition until the end of her next turn, as if the lake had closed over it. Success: Half damage only.

## Where you meet it

- [Lake Zarovich: the Fishers' Landing](https://curseofstrahd.app/wiki/locations/lake-zarovich-the-fishers-landing.md): [One Lantern Too Many](https://curseofstrahd.app/wiki/quests/one-lantern-too-many.md) · *The girl's light goes hard and white. The water round the jetty lights up from underneath, here and there, as…*
