# Water Elemental

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/bestiary/water-elemental.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> ![water elemental](https://curseofstrahd.app/wiki/img/portraits/water-elemental.webp)
> **Type:** Large elemental
> **Alignment:** unaligned
> **Challenge:** 5 (1800 XP)
> **Armor Class:** 14
> **Hit Points:** 114 (12d10+48)
> **Speed:** 30 ft, swim 90 ft

## Stat block

A surging wave that crashes over its foes.

| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 14 | 114 (12d10+48) | 30 ft, swim 90 ft | 5 | 1800 |

| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 18 (+4) | 5 (-3) | 10 (+0) | 8 (-1) |

- **Resistant:** acid, fire
- **Immune:** poison
- **Condition immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- **Senses:** darkvision 60 ft; passive Perception 10
- **Languages:** primordial

### Traits

- **Freeze.** Cold damage slows it by 20 ft until the end of its next turn.
- **Water Form.** Can enter and stay in a creature's space, and slip through gaps an inch wide.

### Actions

- **Multiattack.** Two Slams.
- **Slam.** A crashing wave that knocks a Medium or smaller target Prone.
- **Whelm.** Recharge 4-6. Each creature in its space: DC 15 Str save or 4d8+4 Bludgeoning, held (escape DC 14), Restrained and battered 2d8 each of its turns.

## Where you meet it

- [Lake Zarovich: the Fishers' Landing](https://curseofstrahd.app/wiki/locations/lake-zarovich-the-fishers-landing.md): [The Bell Under the Lake](https://curseofstrahd.app/wiki/quests/the-bell-under-the-lake.md) · *The water along the shore stands up in the shape of people: the drowned of Pescari, grey and swollen, in…*
