# Will-o'-Wisp

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/bestiary/will-o-wisp.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> ![will o wisp](https://curseofstrahd.app/wiki/img/portraits/will-o-wisp.webp)
> **Type:** Tiny undead
> **Alignment:** chaotic evil
> **Challenge:** 2 (450 XP)
> **Armor Class:** 19
> **Hit Points:** 27 (11d4)
> **Speed:** 5 ft, fly 50 ft

## Stat block

A drifting light that lures travellers astray: lightning jolts, hard to hit, and it can wink out of sight.

| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 19 | 27 (11d4) | 5 ft, fly 50 ft | 2 | 450 |

| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |

- **Resistant:** acid, bludgeoning, cold, fire, necrotic, piercing, slashing
- **Immune:** lightning, poison
- **Condition immunities:** exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
- **Senses:** darkvision 120 ft; passive Perception 12
- **Languages:** Common plus one other language

### Traits

- **Ephemeral.** Can't wear or carry anything.
- **Incorporeal Movement.** Moves through creatures and objects as Difficult Terrain; 5 (1d10) Force if it ends a turn inside one.
- **Illumination.** Sheds Bright Light 20 ft and Dim Light 20 ft more.

### Actions

- **Shock.** A jolt of lightning from its glowing body.

### Bonus actions

- **Consume Life.** A living creature at 0 Hit Points within 5 ft makes a DC 10 Con save or dies; the wisp regains 10 (3d6) Hit Points.
- **Vanish.** Turns Invisible, light and all, until it attacks, uses Consume Life or loses Concentration.

## Where you meet it

- [The Ruins of Berez](https://curseofstrahd.app/wiki/locations/the-ruins-of-berez.md): *The scarecrows in the reeds turn their sacking heads all at once, and climb down off their poles.*
- [The Ruins of Berez](https://curseofstrahd.app/wiki/locations/the-ruins-of-berez.md): *Lights bob up out of the flooded houses, pale and friendly, and drift toward you at the speed of a walk. They…*
- [Lake Zarovich: the Fishers' Landing](https://curseofstrahd.app/wiki/locations/lake-zarovich-the-fishers-landing.md): [One Lantern Too Many](https://curseofstrahd.app/wiki/quests/one-lantern-too-many.md) · *The girl's light goes hard and white. The water round the jetty lights up from underneath, here and there, as…*
- [Tser Falls](https://curseofstrahd.app/wiki/locations/tser-falls.md): [Called by Name](https://curseofstrahd.app/wiki/quests/called-by-name.md) · *The lights come up out of the gorge like lanterns climbing a stair, and every one of them is still talking in…*

On the road: [Berez Marsh](https://curseofstrahd.app/wiki/world/random-encounters.md), [Zarovich Shore](https://curseofstrahd.app/wiki/world/random-encounters.md)
