# Zombie

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/bestiary/zombie.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> ![zombie](https://curseofstrahd.app/wiki/img/portraits/zombie.webp)
> **Type:** Medium undead
> **Alignment:** neutral evil
> **Challenge:** 1/4 (50 XP)
> **Armor Class:** 8
> **Hit Points:** 15 (2d8+6)
> **Speed:** 20 ft

## Stat block

Shambles toward the closest living thing and slams it; hard to put down without radiant or crits.

| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 8 | 15 (2d8+6) | 20 ft | 1/4 | 50 |

| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |

- **Saving throws:** WIS +0
- **Immune:** poison
- **Condition immunities:** exhaustion, poisoned
- **Senses:** darkvision 60 ft; passive Perception 8
- **Languages:** Common (understands but can't speak), one other language (understands but can't speak)

### Traits

- **Undead Fortitude.** When damage drops the zombie to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 plus the damage taken. On a success it drops to 1 Hit Point instead. It can't make this save if the damage was Radiant or came from a Critical Hit.

### Actions

- **Slam.** Clubs a target with a rotting fist.

## Where you meet it

- [Burgomaster's Mansion](https://curseofstrahd.app/wiki/locations/burgomasters-mansion.md): *Past midnight the boards over the windows begin to creak, then to split. Wolves throw themselves at the front…*
- [The River Ivlis Crossroads](https://curseofstrahd.app/wiki/locations/the-river-ivlis-crossroads.md): [The Grey Mare](https://curseofstrahd.app/wiki/quests/the-grey-mare.md) · *The black horse in the traces stamps once, and the empty harness beside it swings. Pale shapes slide out of…*
- [Village of Barovia](https://curseofstrahd.app/wiki/locations/village-of-barovia.md): *The churchyard earth heaves. Old graves split along their seams, and the village's dead climb out to finish…*
- [Village of Barovia](https://curseofstrahd.app/wiki/locations/village-of-barovia.md): *Shapes stand in the square, swaying like washing on a line. They turn toward you all at once.*
- [Village of Barovia](https://curseofstrahd.app/wiki/locations/village-of-barovia.md): [The Polite Caller](https://curseofstrahd.app/wiki/quests/the-polite-caller.md) · *The carriage lamp stops at the end of the lane. Its door opens on nothing, and a tall shape in a coachman's…*

On the road: [Bonegrinder Lane](https://curseofstrahd.app/wiki/world/random-encounters.md), [Svalich Road](https://curseofstrahd.app/wiki/world/random-encounters.md), [Svalich Woods](https://curseofstrahd.app/wiki/world/random-encounters.md)
