Backgrounds

BackgroundAbilitiesFeatSkillsWhat it is
AcolyteINT, WIS, CHAMagic InitiateInsight, ReligionYou served a temple and its priests, studied religion and learned to channel a little divine power.
Agent of the Ninth QuillDEX, INT, CHAArcane InfiltratorArcana, Sleight of HandArcane theft and sabotage with the Ninth Quill sharpened your magical tradecraft.
ArtisanSTR, DEX, INTCrafterInvestigation, PersuasionYou learned a craft in a master's workshop, along with the patience and salesmanship to sell your work.
Bejeweled Conclave SpyDEX, WIS, CHAArcane EloquenceDeception, PerceptionYou learned to uncover secrets beneath a polished social facade among the Bejeweled Conclave.
CharlatanDEX, CON, CHASkilledDeception, Sleight of HandYou worked cons in taverns and markets, selling forged papers, fake cures and false hopes.
Chondathan FreebooterSTR, DEX, WISSkilledAthletics, Sleight of HandYou left compulsory service in Chondath for a life aboard ships of the Vilhon Reach.
Cosmic Dawn ExperimentSTR, DEX, CONTransmuted AnatomyAthletics, SurvivalTransmutation experiments altered your body and taught you to make use of its unfamiliar strengths.
Covenant of the Grave RecruitSTR, INT, WISArcane UndertakerHistory, MedicineThe Covenant of the Grave trained you to study death through history, medicine, and necromancy.
CriminalDEX, CON, INTAlertSleight of Hand, StealthYou scraped by in back alleys picking pockets and burgling shops, alone or with a small gang.
Crucible Storm ChaserSTR, CON, INTArcane OverloadAthletics, NatureYou pursued dangerous natural and magical phenomena with the Crucible Keepers.
Dead Magic DwellerSTR, CON, WISHealerMedicine, SurvivalLife in the magicless reaches of Anauroch taught you practical medicine and desert survival.
Dragon CultistDEX, CON, INTCult of the Dragon InitiateDeception, StealthA secretive cell of dragon worshipers trained you to conceal your work and advance the cult.
Emerald Enclave CaretakerCON, INT, WISEmerald Enclave FledglingNature, SurvivalYou learned to tend the wilderness and support the people who defend its balance.
EntertainerSTR, DEX, CHAMusicianAcrobatics, PerformanceYou grew up on the road with performers, earning coin through music, tumbling and showmanship.
Familiar TrainerCON, INT, WISFamiliar FriendAnimal Handling, ArcanaA bond with a magical familiar taught you to approach adventures together.
FarmerSTR, CON, WISToughAnimal Handling, NatureYou grew up working fields and tending animals, which left you hardy, patient and close to nature.
Flaming Fist MercenarySTR, CON, CHAToughIntimidation, PerceptionService with the Flaming Fist hardened you for dangerous streets and mercenary work.
Genie TouchedDEX, WIS, CHAMagic InitiatePerception, PersuasionAn encounter with a genie left you with a talent for magic and persuasion.
GuardSTR, INT, WISAlertAthletics, PerceptionYou kept watch on a wall or gate, trained to spot trouble and to stay alert through long nights.
GuideDEX, CON, WISMagic InitiateStealth, SurvivalYou led travelers through the wilds, moving quietly, living off the land and picking up some druid magic.
HarperDEX, INT, CHAHarper AgentPerformance, Sleight of HandThe Harpers taught you to gather information, work undercover, and oppose tyranny.
Haunted OneCON, WIS, CHASurvivorArcana, SurvivalSomething terrible happened to you, once or many times over, and no blade or spell has ever lifted its weight. You carry on anyway.
HermitCON, WIS, CHAHealerMedicine, ReligionYou lived in seclusion, tending to the sick and pondering the mysteries of existence.
Horizon Weaver InitiateDEX, CON, WISPortal JumperAcrobatics, SurvivalYour travels led to the Horizon Weavers and lessons in crossing magical distances.
Ice FisherSTR, DEX, CONAlertAnimal Handling, AthleticsFishing the frozen lakes of Icewind Dale honed your patience, strength, and alertness.
InvestigatorINT, WIS, CHASharp EyeInsight, InvestigationYou can't leave a mystery alone. Petty crime or eldritch plot, you dig until what others hide comes to light.
Knight of the GauntletSTR, INT, WISTyro of the GauntletAthletics, MedicineYou joined the Order of the Gauntlet to protect others through courage, fellowship, and force of arms.
Lords’ Alliance VassalSTR, INT, CHALords’ Alliance AgentInsight, PersuasionYou serve a lord of the Alliance, trained to defend their interests through negotiation and battle.
MerchantCON, INT, CHALuckyAnimal Handling, PersuasionYou apprenticed with a trader or caravan master, learning to haggle, handle pack animals and read charts.
Mist WandererDEX, CON, WISMist WalkerSurvival, StealthThe Mists took you from home and have carried you between the Domains of Dread ever since; you look for the way back among fellow wanderers.
Moonwell PilgrimCON, WIS, CHAMagic InitiateNature, PerformanceJourneys among the Moonshae moonwells taught you songs, painting, and a little primal magic.
Mulhorandi Tomb RaiderDEX, CON, INTLuckyInvestigation, ReligionYou search the tombs and lost cities of Mulhorand for relics of its ancient peoples.
MythalkeeperINT, WIS, CHACrafterArcana, HistoryYou study damaged mythals and search ruined places for ways to understand and restore them.
NobleSTR, INT, CHASkilledHistory, PersuasionYou were raised in wealth and privilege, schooled in history, etiquette and how to command others.
Phantasmic Circus TrouperDEX, CON, CHAArcane ArtistDeception, PerformanceCircus life honed your showmanship, misdirection, and illusion magic.
Purple Dragon SquireSTR, WIS, CHAPurple Dragon RookAnimal Handling, InsightYou serve a Purple Dragon Knight while learning the discipline and duties of Cormyr’s protectors.
Rashemi WandererSTR, CON, CHAToughIntimidation, PerceptionYears in the dangerous highlands of Rashemen taught you endurance and caution around strangers.
SageCON, INT, WISMagic InitiateArcana, HistoryYou traded odd jobs for time in libraries, studying the lore of the multiverse and the basics of magic.
SailorSTR, DEX, WISTavern BrawlerAcrobatics, PerceptionYou crewed ships at sea, braving storms, hauling rigging and brawling in rough harbor taverns.
ScribeDEX, INT, WISSkilledInvestigation, PerceptionYou copied texts and kept records in a scriptorium or office, training a careful eye for detail.
Seer ApprenticeINT, WIS, CHAArcane OmensHistory, InsightThe Seers of Sea and Sky taught you to read omens and offer practical guidance.
Shadowmasters ExileDEX, INT, CHASavage AttackerAcrobatics, StealthExpelled from Thesk’s Shadowmasters, you now put their training in stealth and violence to your own uses.
SoldierSTR, DEX, CONSavage AttackerAthletics, IntimidationYou trained for war from adulthood, and battle drills are still second nature to you.
Spellfire InitiateCON, INT, CHASpellfire SparkArcana, PerceptionYou have trained to endure and direct the rare spellfire power awakening within you.
Spirit MediumCON, INT, WISGathered WhispersInsight, ReligionRituals and strange meetings taught you that the dead speak through you; their insight is real, and so is the price.
Ward of the Sheltering HandsCON, WIS, CHAArcane SafeguardInsight, MedicineThe Sheltering Hands helped you recover from hardship and taught you to protect others.
WayfarerDEX, WIS, CHALuckyInsight, StealthYou grew up poor on the streets, surviving on your wits, your luck and a few stolen tools.
Zhentarim MercenarySTR, DEX, CHAZhentarim RuffianIntimidation, PerceptionYou learned cunning and mercenary discipline in the ambitious, treacherous ranks of the Zhentarim.