Overview
The track rounds a tarn frozen white in a bowl of the mountain: thin ice in the middle, drifts at its rim, a shepherd's fallen shelter and a crag over the north shore. A random fight on the mountain roads may play out here.
Resting: Risky: a rest here can be interrupted.
Getting here
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | Down the track, west | the travel map | |
| 2 | Up the track, east | the travel map |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
What to find
The containers here also get random magic items and potions, rolled for a party of level 9 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
