Overview
The track squeezes between frost-cracked crags to a saddle in the snow: a ledge above it on the north side, a shelf of boulders on the south, and old cairns for the ones who didn't get over. A random fight on the mountain roads may play out here.
Resting: Risky: a rest here can be interrupted.
Getting here
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | Down the pass, west | the travel map | |
| 2 | Over the saddle, east | the travel map |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
What to find
The containers here also get random magic items and potions, rolled for a party of level 9 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
