# Castle Ravenloft, the Brazier Room

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-brazier-room.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

> [!infobox]
> **Region:** [Castle Ravenloft](https://curseofstrahd.app/wiki/regions/castle-ravenloft.md) · level 10
> **Resting:** No sleeping here
> **Light:** dark
> **Getting here:** [Castle Ravenloft, the Catacombs](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-catacombs.md), [Castle Ravenloft, the Dungeon](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-dungeon.md)

## Overview

Far below the dungeon, a stair that was never on the household's plans: a landing guarded by a warding glyph, a vault with a cold white brazier, a floating hourglass and two iron knights, and a long low tunnel through the black rock to the catacombs.

Cold stone, dripping steps and the feeling of a great many floors overhead.

**Resting:** No sleeping here: a Short Rest only, out of sight of foes. Not here, with a cold white fire burning and iron watching from the alcoves.

## Getting here

### Ways in

- **From [Castle Ravenloft, the Catacombs](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-catacombs.md):** Stairs down to the tunnel through the Pillarstone
- **From [Castle Ravenloft, the Dungeon](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-dungeon.md):** Stairs down to the brazier room

### Ways out

| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | Stairs up to the dungeon hall | [Castle Ravenloft, the Dungeon](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-dungeon.md) |  |
| 2 | Stairs up to the catacombs | [Castle Ravenloft, the Catacombs](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-catacombs.md) |  |

## Map

![castle ravenloft brazier room](https://curseofstrahd.app/wiki/img/maps/castle-ravenloft-brazier-room.svg)

**Key:** gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.

## What to find

The containers here also get random magic items and potions, rolled for a party of level 10 the first time you come ([Random Treasure](https://curseofstrahd.app/wiki/items/random-treasure.md)). Hidden finds need a Search (F) nearby; the party's best roll counts.

### Traps

| # | Trap | Find DC | Disarm DC | Save | Damage |
|---|---|---|---|---|---|
| 3 | a warding glyph | 15 | 15 |   |   |
| 4 | a trapdoor in the tunnel floor | 15 | 14 |   |   |

## Fights

- *The pale figure of the count comes at you in silence, one gloved hand raised to strike.*, in [Castle Ravenloft, the Brazier Room](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-brazier-room.md): Wax Image of the Count ([Commoner](https://curseofstrahd.app/wiki/bestiary/commoner.md), 1 HP). Starts when the story sets it off.

- *The western knight steps into the pale light, shaking centuries of grey dust from its hinges. Its twin across…*, in [Castle Ravenloft, the Brazier Room](https://curseofstrahd.app/wiki/locations/castle-ravenloft-the-brazier-room.md): Iron Knight ([Iron Golem](https://curseofstrahd.app/wiki/bestiary/iron-golem.md), 300 HP). Starts from a conversation.
