Overview
Low beams and dust: two spare bedrooms, a storage room where a trunk holds what's left of the nursemaid and a nook in the corner hides the stair down inside the walls, and the padlocked children's room where Rose and Thorn's ghosts wait beside their dollhouse.
Resting: Risky: a rest here can be interrupted.
Getting here
Ways in
- From Death House, Dungeon (Upper Level): The hidden stair up
- From Death House, Third Floor: Attic stairs
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | Stairs down | ||
| 2 | The secret stair | death house secret stair found |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
Close up

a narrow wardrobe

a wardrobe

a travel trunk
People
Who turns up at points in the story (2)
What to find
| # | Where | What | How |
|---|---|---|---|
| 5 | a narrow wardrobe | Costume | open it |
| 6 | a wardrobe | Blanket | open it |
| 7 | a travel trunk | Lamp, Oil ×2, Tinderbox | open it |
| 8 | a secret drawer in the toy chest (hidden) | Bag of Tricks (Gray) | Search: Investigation DC 12 |
The containers here also get random magic items and potions, rolled for a party of level 2 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Traps
| # | Trap | Find DC | Disarm DC | Save | Damage |
|---|---|---|---|---|---|
| 9 | sagging floorboards | 12 | 12 | DEX 11 | 1d6 bludgeoning |
| 10 | a loosened beam | 12 | 13 | DEX 12 | 2d6 bludgeoning |
Locked and secret doors
- the children's door: lock DC 12, opens with the Iron Attic Key
Quests and lore
- Death House: Two children begged us to save their baby brother from a monster in the basement of their house. The house had other plans.
- Rest for Rose and Thorn: The Durst children died in their locked attic room, and their ghosts are still waiting there for someone to come back for them.
- The Nursemaid's Grave: Old Mihail the gravedigger says a girl in a nursemaid's cap stands at the churchyard wall by night and won't come in. Nobody ever brought…
