Overview
A bald crag above the Old Svalich Road, ringed with pines, where a windmill with stopped sails keeps a yard of trampled mud, a garden nobody should eat from, a heap of bones and a dead oak full of ravens.
The track climbs out of the trees onto bare rock. The windmill stands at the top with its sails locked in a cross; smoke leaks from a pipe in its side, and the whole hill smells of baking.
Resting: Risky: a rest here can be interrupted.
Getting here
Ways in
- The travel map: Old Bonegrinder, in Old Bonegrinder. It shows once bonegrinder rumor or morgantha cart met or tarokka.tome.region is old bonegrinder or tarokka.symbol.region is old bonegrinder or tarokka.sword.region is old bonegrinder.
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | Down the track to the road | the travel map | |
| 2 | The mill door | not bonegrinder burned |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
Close up

Morgantha's pastry cart, a kitchen garden, a coil of rope on a peg

a dead oak full of ravens, a raven's hoard in the dead oak

Ravens, a heap of bones
People
Who turns up at points in the story (3)
- Ilinca Vrana, The dead oak (#3): when not ilinca joined and not children rescued
- Iulian, The mill yard (#4): when not morgantha slain and not bonegrinder burned
- Lucia, The mill yard (#5): when not morgantha slain and not bonegrinder burned
What to find
| # | Where | What | How |
|---|---|---|---|
| 6 | Morgantha's pastry cart | Dream Pastry ×4, Basket, 9 gp | open it |
| 9 | a heap of bones (hidden) | Holy Symbol (Amulet) | Search: Perception DC 13 |
| 13 | a raven's hoard in the dead oak (hidden) | Figurine of Wondrous Power (Silver Raven) | Search: Perception DC 14 |
| 14 | a coil of rope on a peg (hidden) | Rope | Search: Perception DC 12 |
| 15 | Something glinting in the scree (hidden) | Bell | Search: Perception DC 13 |
| 16 | Something in the ditch (hidden) | Vicious Dagger | Search: Perception DC 13 |
The containers here also get random magic items and potions, rolled for a party of level 6 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Skill checks
| # | Where | Check | Try | What it does |
|---|---|---|---|---|
| 7 | a dead oak full of ravens | Animal Handling 14 | Win the ravens' trust | finds Figurine of Wondrous Power (Silver Raven) |
| 8 | Ravens | Intimidation 12 | Scatter the ravens from the bone heap | finds Holy Symbol (Amulet); on a failure: 1d4 piercing damage |
| 10 | a kitchen garden | Nature 14 | Pick through the hags' garden | Antitoxin ×2; lore: The hags' garden |
| 11 | the view from the crag | Perception 14 | Scan the lane from the crag | reveals old_bonegrinder_track:ditch_vial |
| 12 | Cart ruts | Survival 12 | Follow the cart ruts | lore: Who comes up the hill |
Quests and lore
- The Children in the Mill: Two children from the village under the castle are caged in the loft of Old Bonegrinder, the windmill where Morgantha and her daughters…
