# Dark Gifts

> From the Curse of Strahd game wiki (it covers the whole game, spoilers included): https://curseofstrahd.app/wiki/story/dark-gifts.html. Unofficial Fan Content permitted under the Fan Content Policy, not approved or endorsed by Wizards of the Coast.

The vestiges sealed in the Amber Temple's vault each offer a gift for a price. Accepting one is permanent. Take the hollow one and Strahd's end may not be yours ([Endings](https://curseofstrahd.app/wiki/story/endings.md)).

## A Mouth of Borrowed Teeth
*Dahlver-Nar, the mouth of borrowed teeth*

2 more Hit Points per level, and Advantage on death saving throws. The price: Charisma -2, Disadvantage on Persuasion, and a mouthful of teeth that aren't yours.

## The Eyes of Drizlash
*Drizlash, who spins between the walls*

A 30 ft climbing speed, darkvision 120 ft, and Web a few times a day. The price: Charisma -2, extra eyes that never close, and trouble in sunlight.

## Fekre's Fever
*Fekre, the mother of fevers*

Immunity to poison, and Blight once per long rest. The price: Charisma -2, and every healing spell or potion does you only half its good.

## The Backward Stars
*Khirad, who reads the stars backward*

Advantage on Initiative, +5 to passive Perception, and Clairvoyance once per long rest. The price: 1 fewer Hit Point per level, and visions that never let you rest easy.

## The Eraser's Finger
*Norganas, the eraser*

Finger of Death once per long rest. The price: Intelligence -4, and each casting takes a memory you loved.

## The Locked Mouth
*Savnok, the locked mouth*

You can't be Charmed, and Advantage on Deception. The price: Disadvantage on Persuasion, -5 to passive Perception, and never again a true word about yourself.

## The Hounds' Leash
*Seriach, master of the burning hounds*

Resistance to fire, and your weapon blows burn for an extra 1d6 fire. The price: vulnerability to cold, and beasts that panic at your smell.

## The Honeyed Hand
*Shami-Amourae, the honeyed hand*

Advantage on Persuasion, and Charm Monster once per long rest. The price: Disadvantage on saves against being Charmed, and no will to refuse a pleasure.

## The Hollow Belly
*Sykane, the hollow belly*

Vampiric Touch a few times a day, and resistance to necrotic damage. The price: 1 fewer Hit Point per level, and you can't spend Hit Dice on a day you haven't fed.

## The Five Throats
*Great Taar Haak, the five-throated war*

Strength +4 (up to 22) and 1 more Hit Point per level. The price: Intelligence -2, Disadvantage on Wisdom saves, and a rage that won't stop at surrender.

## The Grave Wyrm's Claim
*Tarakamedes, the dragon in the grave*

Animate Dead and Speak with Dead once per long rest each, and resistance to cold. The price: Disadvantage on every death saving throw.

## The Last Shadow
*Tenebrous, the last shadow*

Darkvision 120 ft, Advantage on Stealth, and Darkness a few times a day. The price: vulnerability to radiant damage.

## The Second Thirst
*The Thirst, whose name was cut away*

Strength and Constitution +2, darkvision, necrotic resistance, a draining strike and more Hit Points. The price: radiant vulnerability, sunlight's burn, and the devil's own thirst.

## Yog's Hide
*Yog, the unbroken*

Resistance to bludgeoning, piercing and slashing damage. The price: Speed -10 ft, Dexterity -2, and no feeling in your skin ever again.

## The Outside Eye
*Yrrga, the eye that opened outside*

Truesight out to 30 ft. The price: Wisdom -2, and Disadvantage on saves against being Frightened, because now you see what's really there.

## The Crown of Zantras
*Zantras, who crowned beggars*

Charisma +4 (up to 22). The price: Disadvantage on Stealth and Insight checks, and a hunger to be the one everyone watches.

## The Dead Star's Light
*Zhudun, the dead star*

Hunger of Hadar once per long rest, and resistance to radiant damage. The price: Constitution -2, vulnerability to fire, and a corpse-light no hood can hide.
