Endings
How the game can end. The first ending whose conditions hold (highest priority first) is the one you get.
The Second Thirst
Strahd is destroyed, but the thirst he carried finds a new home in one of you.
When: strahd destroyed and has the dark gift gift of the hollow
- Barovia: The mists do not lift. The valley learns a new name to whisper, and finds it fits the same old fear.
- The New Lord: {name} takes the high chair in the castle hall. The thirst is patient at first. It was patient with the one before, too.
- Old Friends: The rest of you could leave now; the mists part for the new lord's friends. Whether you stay is a question {name} asks every night.
- Ireena Kolyana (when ireena with the party): Ireena leaves the castle on the morning {name} stops casting a reflection. She does not say goodbye.
- Ireena Kolyana: Ireena hears that the devil is dead and an heir sits in his chair. She does not wait to learn what kind of lord the heir will be.
- Nadia Boteanu (when larders nadia fate is waits): Nadia Boteanu waited in her cell for someone to come back for her. When the house went quiet she walked out of its front door, and the new lord let her go, that once.
- Cyrus Belview (when larders cyrus slain): The castle kitchen stays cold. The new lord doesn't eat, and nobody thinks to hire a cook.
- Cyrus Belview (when larders cyrus met): Cyrus Belview keeps the soup on for a new master. He tells the pots it's the same as before. The pots know better.
- Doru (when larders doru fate is rest): Father Donavich never learns how his son ended, only that strangers gave him an end. He doesn't ask which of them sits in the castle now.
At Sergei's Side
Strahd is destroyed, and Ireena keeps the promise she made at the Pool of the White Sun.
When: strahd destroyed and ireena pool choice is promised
- Ireena Kolyana: Ireena is gone from the world, and not lost. Pilgrims say the Pool of the White Sun stays warm now, even in the deepest winter.
- Ismark: Once a year Ismark climbs to Krezk and sits by the pool for an hour without a word. Then he goes home and rules his village well.
Dawn over Barovia
Strahd von Zarovich is destroyed, and the sun rises over his valley.
When: strahd destroyed
- Barovia: The mists thin through the summer and are gone by the harvest. For the first time in centuries, the road out of the valley leads somewhere.
- The Road Out: The way home is open. Whether you take it at once, or stay to see what a Barovian summer looks like, is yours to decide.
- Ireena Kolyana (when ireena with the party and ireena pool choice is stayed): At the pool, Ireena chose her own life. Now she gets to live it, and she never once looks up at the castle.
- Ireena Kolyana (when ireena with the party): Ireena walks out of the castle's shadow into a morning that belongs to her. For the first time she can remember, nobody is watching her sleep.
- Ireena Kolyana (when ireena in krezk): Behind Krezk's wall, Ireena hears the bells before she hears the news. She is the first one through the gate to see the sun.
- Ireena Kolyana: Wherever Ireena is when the sun comes up, she is free of him. It takes her a long time to believe it.
- Ismark: Ismark goes home and takes up his father's chain of office. Nobody calls him the Lesser any more, and he never has to ask them to stop.
- The House on the Corner (when death house children at rest): The old house at the village's edge stands quiet. Children play in its street again, and none of them are made of smoke.
- The House on the Corner (when death house sacrificed): The altar under the old house keeps the name of the one you left there. The house never asks for another.
- Vallaki (when vallaki backed is baron): The Baron declares a festival for the sun, and for once every soul in Vallaki comes without being made to.
- Vallaki (when vallaki backed is wachter): With her master gone, Lady Wachter's hold on Vallaki crumbles within a week. The town decides it can manage without lords of any kind.
- Vallaki (when vallaki backed is neither): Father Lucian and Urwin Martikov hold Vallaki's council in the open square now, by daylight. The meetings are long, loud and entirely free.
- Vallaki (when visited vallaki): Vallaki's gates stand open at noon for the first time in living memory. Nobody remembers who gave the order.
- The Wizard of Wines (when winery wine flows and martikovs reconciled): Davian and Adrian work the press side by side. The first vintage under a real sun is the best the family has ever made, and Davian says so.
- The Wizard of Wines (when winery wine flows): Wine flows from the Martikov vineyard again, and under a real sun the grapes taste of something other than patience.
- The Keepers of the Feather (when keepers allied or ilinca vouched): The ravens of the Keepers of the Feather fly over the valley in daylight, with nobody left to spy on.
- Krezk (when abbot fate is repentant): The Abbot is found on the mountain road, kneeling toward the sunrise. Whatever judgment he walked out to meet, the light seems to have given it.
- Krezk (when abbot fate is broken): In the abbey church the Abbot still sits where you left him. When the sun reaches his face he weeps, and does not stop for a long time.
- Krezk (when abbot fate is wedding): The bride the Abbot stitched together waits in the castle for a groom who will never come. Krezk's priests pray for her anyway.
- Krezk (when visited krezk): Krezk keeps its wall out of habit, but the gate stands open. Dmitri Krezkov greets every traveller himself.
- Ilya Krezkov (when ilya fate is healed): Ilya Krezkov grows up to be taller than his father and twice as stubborn. Anna says that is the healing's fault.
- Ilya Krezkov (when ilya fate is frail): Ilya never grows strong, but he grows. He spends his summers in the sun by the pool, which is more than any Krezkov child has had in a long while.
- Ilya Krezkov (when ilya heard): Ilya Krezkov does not see the spring. His parents bury him in sunlight, and find that it helps a little.
- The Order of the Silver Dragon (when argynvost skull home and argynvost beacon lit): The beacon on Argynvostholt burns every night now, white and steady, above a dragon whose bones lie whole again. Shepherds on the far side of the valley set their watches by it.
- Argynvostholt (when order fate is rest): The beacon still burns on its hill, though the knights have laid down their swords at last. The dragon's light keeps watch alone.
- Argynvostholt (when order fate is ride): The knights who rode with you to the castle ride home again. In the morning there are no knights at all, only armour resting in the mansion's hall.
- Argynvostholt (when order fate is grudge): The oath Vladimir made you swear is broken, and his knights know it. They lay down their arms in fury, and then, slowly, in relief.
- Nadia Boteanu (when larders nadia fate is escaped): Nadia Boteanu is home in Vallaki, lighting the lamps along Main Street at dusk. She lights the one by the castle road last, and brightest.
- Nadia Boteanu (when larders nadia fate is waits): Nadia Boteanu waited in her cell until the castle went quiet, then walked out of its front door. Nobody stopped her. Vallaki's lamps are lit again, and she counts every one.
- Nadia Boteanu (when larders nadia fate is sent alone): Nadia Boteanu never reached the castle gates. Someone else lights the lamps in Vallaki now, and leaves one dark for her.
- Doru (when larders doru fate is rest): Father Donavich hears how his son ended, and believes the part about him being brave. For the first time in years, he sleeps through the night.
- Doru (when larders doru destroyed): Doru died in the castle's dungeon, hungry to the end. Father Donavich is told his son went far away, and chooses to believe it.
- Doru (when larders doru fate is left): Doru is still in his chains somewhere under an empty castle. Father Donavich keeps a candle in the church window, in case.
- Cyrus Belview (when larders cyrus slain): The castle kitchen stays cold. Nobody in Barovia misses the soup, and nobody asks what was in it.
- Cyrus Belview (when larders cyrus helps): Cyrus Belview walks up the mountain to the abbey with a sack of onions and a ladle, and asks for his family. He cooks for the Belviews now. They have never eaten better.
- Cyrus Belview (when larders cyrus met): Cyrus Belview keeps the fire lit in an empty castle, and the soup on for a master who isn't coming down to dinner. He sets the place anyway.
- The Amber Temple (when amber temple sealed): High in the mountains the amber stays sealed. The voices inside it whisper to no one.
- The Gifts You Took (when dark gifts taken ≥ 1): The gifts you took from the amber did not die with their old customer. In quiet hours, they still ask to be used.
- Kasimir Velikov (when kasimir bargain is made): Kasimir gave all his years but one to bring Patrina back. He spends the last one at her side, and she spends it learning to forgive him.
- Kasimir Velikov (when kasimir at peace): Kasimir said at last what he owed his sister, and she let him go. He leaves Barovia lighter than he came.
- Patrina Velikovna (when patrina fate is rest): Patrina's bones lie quiet in the crypts beneath the castle. Kasimir visits them once, alone, and never says what he told her.
- Rudolph van Richten (when van richten reunited): Van Richten and Ezmerelda leave the valley together, already arguing about where the next monster is. Neither of them means to retire.
- Rudolph van Richten (when rictavio unmasked or van richten met at tower): Van Richten packs away his disguises and his notes. He has one fewer monster to hunt, and admits he will not miss this one.
- Ezmerelda d'Avenir (when ezmerelda met and not van richten reunited): Ezmerelda's wagon is the first out of Barovia when the mists lift. She promises to come back. You both know she is lying.
- Mordenkainen (when mordenkainen restored): Mordenkainen, his mind his own again, vanishes from his mountain one morning. He leaves a note of thanks that is slightly too pleased with itself.
- The Mad Mage (when mordenkainen met): The mad wizard of Mount Baratok still mutters on his peak, but he mutters toward the sun now.
- The Werewolves (when wolf pack leader is emil): Emil's pack keeps to the high hills and hunts deer, not travellers. On full moons the villages bar their doors anyway, and Emil does not blame them.
- The Werewolves (when wolf pack leader is kiril): Kiril's pack has lost its master's leash but not its appetite. The roads are safer by day, and no safer by night.
- The Werewolves (when wolf pack leader is none): The den by the lake stands empty. The howling in the hills is only wolves now.
- Berez (when lysaga dead): Berez sinks a little further into its marsh each spring. Nothing lives in the witch's hut now, and nothing wants to.
- Berez (when lysaga fate is bargained or lysaga fate is broken): Baba Lysaga outlives the child she raised, and has no idea what to do with the time. She sits in the mud of Berez and waits for orders that never come.
- Old Bonegrinder (when bonegrinder fate is destroyed): The windmill on the hill grinds only grain now. The valley's children slowly stop having nightmares about pies.
- Old Bonegrinder (when bonegrinder fate is broken or bonegrinder fate is bella): One hag still keeps the mill on the hill. With the castle empty, she is suddenly the worst thing in the valley, and she knows it.
- Old Bonegrinder (when bonegrinder fate is bargain or bonegrinder fate is abandoned): The coven still bakes on the hill. Sunlight has not improved the smell.
The Bride of Ravenloft
You gave Ireena to Strahd, and bought your lives with hers.
When: strahd parley is ireena and not strahd destroyed
- Ireena Kolyana: Ireena is wed in the castle chapel by candlelight. On clear nights she stands at a high window and looks down at a valley she will never leave.
- The Price Paid: You are free to go anywhere in Barovia. That is the trouble with Barovia.
- Ismark: Ismark never forgives you. He leaves a candle in his sister's window every night, in case she finds her way home.
The Mists Remain
Strahd von Zarovich still rules his valley, and the mists close behind you for good.
When: not strahd destroyed
- Barovia: The mists close around Barovia like a fist. Somewhere beyond them, other travellers are already on the road.
- The Count's Guests (when strahd parley is yield): You live out your days in the valley as the count's guests. Every year his invitations to dinner grow harder to refuse.
- The Fallen Heroes: Those of you who fell in the castle walk its halls still. They answer to a new name, and they do not remember the sun.
- Ireena Kolyana (when ireena with the party): Ireena becomes the lady of the castle after all. On clear nights the villagers see her at a high window, and they look away.
- Ireena Kolyana (when ireena in krezk): Krezk's wall keeps Ireena safe for one more winter. Then the black carriage stops at the gate one night, and the gate opens.
- Ireena Kolyana: Ireena hides, and runs, and hides again. The valley is very small, and the one hunting her is very patient.
- Ismark: Ismark keeps his father's chair and his father's fear of the castle. He does what a burgomaster can, which in Barovia is not much.
- The House on the Corner (when death house children at rest): At least the old house at the village's edge is quiet. Rose and Thorn sleep, whatever else becomes of Barovia.
- The House on the Corner (when death house refused): The old house at the village's edge has learned to wait. Its door still swings open for strangers on foggy nights.
- Vallaki (when vallaki backed is baron): Vallaki holds a festival every week, and every week the castle's shadow is exactly as long.
- Vallaki (when vallaki backed is wachter): Lady Wachter rules Vallaki in the castle's name. Her neighbours learn to smile when she passes, and to say nothing at all.
- Vallaki (when vallaki backed is neither): Vallaki's council meets by candlelight and bars the gates at dusk. It is the best anyone can do in that castle's shadow.
- Vallaki (when visited vallaki): Vallaki keeps its palisade and its nervous festivals, and tells itself it is safe.
- The Wizard of Wines (when winery wine flows): Wine still flows from the Martikov vineyard, and the castle takes its share. The family's ravens watch, and remember, and wait.
- The Keepers of the Feather (when keepers allied or ilinca vouched): The Keepers of the Feather keep their secret and their watch. They have waited a long time already; they can wait longer.
- Krezk (when abbot fate is wedding): The Abbot's bride stands among the castle's servants now, still waiting to be loved.
- Krezk (when visited krezk): Krezk keeps its wall high and its gate barred. Its people pray to the White Sun and try not to look up at the castle.
- Ilya Krezkov (when ilya fate is healed or ilya fate is frail): Ilya Krezkov lives, which in Krezk counts as a miracle. His mother keeps him indoors after dark, always.
- Argynvostholt (when order fate is rest): The beacon of Argynvostholt still burns on its hill, the one light in Barovia the castle cannot put out.
- Argynvostholt (when order fate is ride): The knights who rode on the castle did not ride back. Their armour stands in its halls now, polished, like trophies.
- Argynvostholt (when order fate is grudge): Vladimir's knights keep their grudge and their watch on the castle road. Their hate has outlived everything else about them.
- Nadia Boteanu (when larders nadia fate is escaped): Nadia Boteanu got home to Vallaki. She lights the lamps along Main Street at dusk, and never once looks up at the castle.
- Nadia Boteanu (when larders nadia fate is waits): Nadia Boteanu waited in her cell for someone to come back for her. In the end someone did: the count, at dinnertime.
- Nadia Boteanu (when larders nadia fate is sent alone): Nadia Boteanu never reached the castle gates. Someone else lights the lamps in Vallaki now, and leaves one dark for her.
- Doru (when larders doru fate is rest): Father Donavich never learns how his son ended, only that strangers gave him an end. It is more than the count ever gave him.
- Cyrus Belview (when larders cyrus slain): The castle kitchen stays cold. The count finds another cook. They never last as long.
- Cyrus Belview (when larders cyrus met): Cyrus Belview keeps the soup on. The master is pleased with him, for now, and the cells below are never empty for long.
- The Amber Temple (when amber temple sealed): The Amber Temple stays sealed. Whatever else the castle wants, it will not find a second bargain there.
- The Gifts You Took (when dark gifts taken ≥ 1): The gifts you took from the amber are patient. In Barovia, they have all the time in the world.
- Kasimir Velikov (when kasimir bargain is made): Kasimir bought his sister's life with his years, and Patrina walked up to the castle anyway. He spends his last year at its gate.
- Kasimir Velikov (when kasimir at peace): Kasimir made his peace with his sister's ghost. With the mists still closed, it is the only peace he finds.
- Rudolph van Richten (when van richten reunited): Van Richten and Ezmerelda keep hunting in the valley, together now. They are very good at it, and it is not enough.
- Rudolph van Richten (when rictavio unmasked or van richten met at tower): Van Richten goes back to his tower on the lake and his long list of the dead. Your names are not on it yet.
- Ezmerelda d'Avenir (when ezmerelda met and not van richten reunited): Ezmerelda keeps hunting alone, one wagon against a whole valley. The Vistani say she is either very brave or very stubborn.
- Mordenkainen (when mordenkainen restored): Mordenkainen leaves his mountain to study the mists from inside. He says he will find the door. He has said that before.
- The Werewolves (when wolf pack leader is emil): Emil's pack refuses the castle's call, and the hills are a little safer for it. Every full moon, the castle asks again.
- The Werewolves (when wolf pack leader is kiril): Kiril's pack hunts for the castle, and hunts well. The roads are emptier every year.
- Berez (when lysaga fate is bargained or lysaga fate is broken): Baba Lysaga still squats in the ruins of Berez, waiting for a word of thanks from the child she raised. It never comes.
- Old Bonegrinder (when bonegrinder fate is bargain or bonegrinder fate is abandoned or bonegrinder fate is bella): The mill on the hill keeps baking. In a valley with no way out, business is always good.