The Tarokka Reading

Madam Eva's reading at Tser Pool decides where three treasures lie, who your destined ally is and where Strahd waits at the end. Each card drawn sets one of them. The reading is random per playthrough; the journal keeps her verses (The Seer at Tser Pool).

The Tome of Strahd

CardWhere it isHer verse
AvengerArgynvostholt, the dragon's ruined manor: in the keeping of the dead knight who commands it.Where a silver dragon once kept his hall, a captain with no heartbeat keeps a grudge instead. It lies within reach of that grudge.
PaladinCastle Ravenloft's crypts, in the tomb of Strahd's murdered younger brother.Two brothers: one walked into the dark, the other was put into the ground. Look where the good one sleeps.
SoldierThe Tsolenka Pass: the guard tower above the mountain road.High where the road climbs over the mountain's shoulder, a pale tower keeps a gate that nobody uses. Its sentries have not blinked in years.
MercenaryCastle Ravenloft's treasury, under heaps of gold.It lies where a lord counts what he has never needed, buried under coin heaped like snowdrifts.
MyrmidonThe werewolves' den in the hills above Lake Zarovich, at their shrine to Mother Night.Follow the howling into the high hills above the cold lake. The wolves keep a mother there who never bore them.
BerserkerCastle Ravenloft's catacombs, in the crypt of a general once called the Mad Dog.Among his honoured dead lies a general whose own men called him a mad hound. It is in his tomb, under him.
Hooded OneThe Amber Temple, high in the mountains, beside the statue with no face.Climb to where the snow never melts and the air won't fill your lungs. There is a temple there, and a great statue whose sculptor never finished the face. Look at its feet.
DictatorCastle Ravenloft, at the throne in the audience hall.A seat made for one, in a hall made for the many who were meant to kneel before it.
TorturerVallaki, the burgomaster's mansion: a locked room full of dolls.Behind a town's bright banners stands a house where something has gone wrong, and in it a room crowded with small, still faces. Every one of them is hers.
WarriorCastle Ravenloft, deepest of all: in Strahd's own tomb.It lies in the room where he sleeps the day away, beneath everything, guarded by the oldest dark in the valley.
TransmuterCastle Ravenloft, at the top of its highest tower, among the stone guardians.Climb his highest tower until your knees shake, and mind the carvings on the parapet. Not all of them are carvings.
DivinerMadam Eva's tent at Tser Pool. She kept it for us.You need not walk far. It has been under my own canvas all along, waiting for the hands the cards would send.
EnchanterBerez, the drowned village: at the stone monument to a girl named Marina.In a village the river swallowed, the mud remembers a girl he loved once, and keeps her in stone. Ask the hag who rules the reeds.
AbjurerArgynvostholt, at the top of its dark beacon tower.The dragon's house has a lamp at its crown that nobody lights any more. Climb to where the light should be.
ElementalistThe Amber Temple, past the amber guardians at its doors.Far up the mountain road a door is cut into the rock, and two great figures the colour of old resin stand on either side of it. It waits just past them.
EvokerCastle Ravenloft's catacombs, in the crypt of a minor wizard; his wand is the key.A small magician sleeps among the castle's grand dead, remembered by nothing but his name on a stone. What he carried in his hand unlocks what he guards.
IllusionistVallaki: in the locked carnival wagon of the showman staying at the Blue Water Inn.A ringmaster has rolled into the walled town with a painted wagon he lets nobody near. Ask yourself what a showman keeps locked up that he never shows.
NecromancerCastle Ravenloft, in the room where a woman's portrait hangs above the fireplace.In his house a lady made of paint and varnish keeps her place above the hearth. She has watched it burn for centuries. Look where she looks.
ConjurerBerez: in the hut of the witch Baba Lysaga.Where the river ate a village whole, an old woman keeps house on the wreck, singing to the child she raised long ago. Take it from her kitchen.
WizardThe old wizard's tower on Lake Baratok; his name opens it.A tower stands in a cold mountain lake, and the mage who built it is long dead. Its door still answers to him, and to the one who served him. Find out who they were.
SwashbucklerCastle Ravenloft: a warrior's tomb watched by gargoyles.Somewhere in his house a famous killer is laid out on a stone slab, with winged stone guardians crouched at his head and his feet. He won't miss it.
PhilanthropistThe Abbey of St. Markovia above Krezk, in its old wards.Above the walled village stands a holy house that has become a kennel for madness. Look in the rooms where the young were once kept.
TraderThe Wizard of Wines winery, in the press house among the vines.Follow the vines to the house that pressed the valley's last good wine. A bargain was struck there that nobody has paid.
MerchantThe Wizard of Wines: in an emptied cask in the winery's cellars.Somewhere a barrel that held the best vintage in the valley stands as dry as a skull. Knock on it.
Guild MemberCastle Ravenloft: a dark cellar of bottles that is also somebody's tomb.Down where his wine sleeps in racks, one rack holds no wine. A tradesman was walled in among the bottles, and it is with him.
BeggarThe Vistani camp outside Vallaki, with the grieving dusk elf.Among the wagons outside the walled town sits an elf with dusk-dark skin who mourns a sister. He keeps it, and he will trade it for a road into the mountains.
ThiefThe churchyard in the village of Barovia, among the graves.Go back the way you came, to the village, and dig where the mourners stand. It sleeps under somebody else's name.
Tax CollectorThe Vistani camp outside Vallaki, in their chief's locked chest; his missing daughter is the key.It rides in a wagon of my cousins by the lake town, in a chest whose owner has lost a daughter. Bring the girl home, and the lid will open for you.
MiserCastle Ravenloft: hidden behind a hearth, deep inside the keep.Find the hearth in his keep that is always burning, and ask why a dead man needs a fire. Behind it is something he keeps and never spends.
RogueCastle Ravenloft, among the ravens' nests under its roofs.Follow the birds that will not leave his roofs. Where they sleep, a clever hand tucked something bright among the twigs.
MonkThe Abbey of St. Markovia above Krezk, behind its sunburst.A holy woman's house stands above the walled village, and its brightest symbol hides a hollow. Look behind the light.
MissionaryThe abbey garden above Krezk: inside the scarecrow.Where frost lies on the beds of a walled garden, a man of straw stands sentry with a stitched mouth. He holds it closer than any gardener would.
HealerKrezk: in the blessed pool beside the shrine of the White Sun.Beyond the last gate in the valley, where the walls keep out everything but snow, there is water that remembers the sun. Wade in.
ShepherdCastle Ravenloft's catacombs, in the tomb of his mother, Queen Ravenovia.Go to the woman who bore him. She sleeps beneath his house, and she has kept this for her son's enemies.
DruidYester Hill, at the foot of the evil tree the druids tend.West of the vines the old dead are heaped into a hill, and from them grows one tree that drinks wrongly. Those who go there in green worship it. Go anyway.
AnarchistCastle Ravenloft's dungeon, in a hall built of bones.Somewhere in his pits, his old enemies were made into furniture. Sit at their table, and mind the lamp.
CharlatanThe old windmill on the Vallaki road that the villagers call the Bonegrinder.A windmill leans on a crag above the road with its sails stopped. Something in it bakes, and something in it cries.
BishopThe Amber Temple, in a treasure heap beyond its amber doors.In the mountain's golden halls, behind a door that glows like honey held to a candle, the gifts of forgotten gods lie heaped up. It is among them.
TraitorVallaki: locked away in Lady Wachter's house, beside a set of old bones.Behind the walled town's finest door, a widow raises a glass to the castle every night. Her strongbox holds it, and an old enemy's bones keep it company.
PriestCastle Ravenloft, in the ruined chapel.In his house there is a room built for kneeling, and nobody has knelt there in centuries. Look under the dust of its last prayer.

The Holy Symbol of Ravenkind

CardWhere it isHer verse
AvengerArgynvostholt, the dragon's ruined manor: in the keeping of the dead knight who commands it.Where a silver dragon once kept his hall, a captain with no heartbeat keeps a grudge instead. It lies within reach of that grudge.
PaladinCastle Ravenloft's crypts, in the tomb of Strahd's murdered younger brother.Two brothers: one walked into the dark, the other was put into the ground. Look where the good one sleeps.
SoldierThe Tsolenka Pass: the guard tower above the mountain road.High where the road climbs over the mountain's shoulder, a pale tower keeps a gate that nobody uses. Its sentries have not blinked in years.
MercenaryCastle Ravenloft's treasury, under heaps of gold.It lies where a lord counts what he has never needed, buried under coin heaped like snowdrifts.
MyrmidonThe werewolves' den in the hills above Lake Zarovich, at their shrine to Mother Night.Follow the howling into the high hills above the cold lake. The wolves keep a mother there who never bore them.
BerserkerCastle Ravenloft's catacombs, in the crypt of a general once called the Mad Dog.Among his honoured dead lies a general whose own men called him a mad hound. It is in his tomb, under him.
Hooded OneThe Amber Temple, high in the mountains, beside the statue with no face.Climb to where the snow never melts and the air won't fill your lungs. There is a temple there, and a great statue whose sculptor never finished the face. Look at its feet.
DictatorCastle Ravenloft, at the throne in the audience hall.A seat made for one, in a hall made for the many who were meant to kneel before it.
TorturerVallaki, the burgomaster's mansion: a locked room full of dolls.Behind a town's bright banners stands a house where something has gone wrong, and in it a room crowded with small, still faces. Every one of them is hers.
WarriorCastle Ravenloft, deepest of all: in Strahd's own tomb.It lies in the room where he sleeps the day away, beneath everything, guarded by the oldest dark in the valley.
TransmuterCastle Ravenloft, at the top of its highest tower, among the stone guardians.Climb his highest tower until your knees shake, and mind the carvings on the parapet. Not all of them are carvings.
DivinerMadam Eva's tent at Tser Pool. She kept it for us.You need not walk far. It has been under my own canvas all along, waiting for the hands the cards would send.
EnchanterBerez, the drowned village: at the stone monument to a girl named Marina.In a village the river swallowed, the mud remembers a girl he loved once, and keeps her in stone. Ask the hag who rules the reeds.
AbjurerArgynvostholt, at the top of its dark beacon tower.The dragon's house has a lamp at its crown that nobody lights any more. Climb to where the light should be.
ElementalistThe Amber Temple, past the amber guardians at its doors.Far up the mountain road a door is cut into the rock, and two great figures the colour of old resin stand on either side of it. It waits just past them.
EvokerCastle Ravenloft's catacombs, in the crypt of a minor wizard; his wand is the key.A small magician sleeps among the castle's grand dead, remembered by nothing but his name on a stone. What he carried in his hand unlocks what he guards.
IllusionistVallaki: in the locked carnival wagon of the showman staying at the Blue Water Inn.A ringmaster has rolled into the walled town with a painted wagon he lets nobody near. Ask yourself what a showman keeps locked up that he never shows.
NecromancerCastle Ravenloft, in the room where a woman's portrait hangs above the fireplace.In his house a lady made of paint and varnish keeps her place above the hearth. She has watched it burn for centuries. Look where she looks.
ConjurerBerez: in the hut of the witch Baba Lysaga.Where the river ate a village whole, an old woman keeps house on the wreck, singing to the child she raised long ago. Take it from her kitchen.
WizardThe old wizard's tower on Lake Baratok; his name opens it.A tower stands in a cold mountain lake, and the mage who built it is long dead. Its door still answers to him, and to the one who served him. Find out who they were.
SwashbucklerCastle Ravenloft: a warrior's tomb watched by gargoyles.Somewhere in his house a famous killer is laid out on a stone slab, with winged stone guardians crouched at his head and his feet. He won't miss it.
PhilanthropistThe Abbey of St. Markovia above Krezk, in its old wards.Above the walled village stands a holy house that has become a kennel for madness. Look in the rooms where the young were once kept.
TraderThe Wizard of Wines winery, in the press house among the vines.Follow the vines to the house that pressed the valley's last good wine. A bargain was struck there that nobody has paid.
MerchantThe Wizard of Wines: in an emptied cask in the winery's cellars.Somewhere a barrel that held the best vintage in the valley stands as dry as a skull. Knock on it.
Guild MemberCastle Ravenloft: a dark cellar of bottles that is also somebody's tomb.Down where his wine sleeps in racks, one rack holds no wine. A tradesman was walled in among the bottles, and it is with him.
BeggarThe Vistani camp outside Vallaki, with the grieving dusk elf.Among the wagons outside the walled town sits an elf with dusk-dark skin who mourns a sister. He keeps it, and he will trade it for a road into the mountains.
ThiefThe churchyard in the village of Barovia, among the graves.Go back the way you came, to the village, and dig where the mourners stand. It sleeps under somebody else's name.
Tax CollectorThe Vistani camp outside Vallaki, in their chief's locked chest; his missing daughter is the key.It rides in a wagon of my cousins by the lake town, in a chest whose owner has lost a daughter. Bring the girl home, and the lid will open for you.
MiserCastle Ravenloft: hidden behind a hearth, deep inside the keep.Find the hearth in his keep that is always burning, and ask why a dead man needs a fire. Behind it is something he keeps and never spends.
RogueCastle Ravenloft, among the ravens' nests under its roofs.Follow the birds that will not leave his roofs. Where they sleep, a clever hand tucked something bright among the twigs.
MonkThe Abbey of St. Markovia above Krezk, behind its sunburst.A holy woman's house stands above the walled village, and its brightest symbol hides a hollow. Look behind the light.
MissionaryThe abbey garden above Krezk: inside the scarecrow.Where frost lies on the beds of a walled garden, a man of straw stands sentry with a stitched mouth. He holds it closer than any gardener would.
HealerKrezk: in the blessed pool beside the shrine of the White Sun.Beyond the last gate in the valley, where the walls keep out everything but snow, there is water that remembers the sun. Wade in.
ShepherdCastle Ravenloft's catacombs, in the tomb of his mother, Queen Ravenovia.Go to the woman who bore him. She sleeps beneath his house, and she has kept this for her son's enemies.
DruidYester Hill, at the foot of the evil tree the druids tend.West of the vines the old dead are heaped into a hill, and from them grows one tree that drinks wrongly. Those who go there in green worship it. Go anyway.
AnarchistCastle Ravenloft's dungeon, in a hall built of bones.Somewhere in his pits, his old enemies were made into furniture. Sit at their table, and mind the lamp.
CharlatanThe old windmill on the Vallaki road that the villagers call the Bonegrinder.A windmill leans on a crag above the road with its sails stopped. Something in it bakes, and something in it cries.
BishopThe Amber Temple, in a treasure heap beyond its amber doors.In the mountain's golden halls, behind a door that glows like honey held to a candle, the gifts of forgotten gods lie heaped up. It is among them.
TraitorVallaki: locked away in Lady Wachter's house, beside a set of old bones.Behind the walled town's finest door, a widow raises a glass to the castle every night. Her strongbox holds it, and an old enemy's bones keep it company.
PriestCastle Ravenloft, in the ruined chapel.In his house there is a room built for kneeling, and nobody has knelt there in centuries. Look under the dust of its last prayer.

The Sunsword

CardWhere it isHer verse
AvengerArgynvostholt, the dragon's ruined manor: in the keeping of the dead knight who commands it.Where a silver dragon once kept his hall, a captain with no heartbeat keeps a grudge instead. It lies within reach of that grudge.
PaladinCastle Ravenloft's crypts, in the tomb of Strahd's murdered younger brother.Two brothers: one walked into the dark, the other was put into the ground. Look where the good one sleeps.
SoldierThe Tsolenka Pass: the guard tower above the mountain road.High where the road climbs over the mountain's shoulder, a pale tower keeps a gate that nobody uses. Its sentries have not blinked in years.
MercenaryCastle Ravenloft's treasury, under heaps of gold.It lies where a lord counts what he has never needed, buried under coin heaped like snowdrifts.
MyrmidonThe werewolves' den in the hills above Lake Zarovich, at their shrine to Mother Night.Follow the howling into the high hills above the cold lake. The wolves keep a mother there who never bore them.
BerserkerCastle Ravenloft's catacombs, in the crypt of a general once called the Mad Dog.Among his honoured dead lies a general whose own men called him a mad hound. It is in his tomb, under him.
Hooded OneThe Amber Temple, high in the mountains, beside the statue with no face.Climb to where the snow never melts and the air won't fill your lungs. There is a temple there, and a great statue whose sculptor never finished the face. Look at its feet.
DictatorCastle Ravenloft, at the throne in the audience hall.A seat made for one, in a hall made for the many who were meant to kneel before it.
TorturerVallaki, the burgomaster's mansion: a locked room full of dolls.Behind a town's bright banners stands a house where something has gone wrong, and in it a room crowded with small, still faces. Every one of them is hers.
WarriorCastle Ravenloft, deepest of all: in Strahd's own tomb.It lies in the room where he sleeps the day away, beneath everything, guarded by the oldest dark in the valley.
TransmuterCastle Ravenloft, at the top of its highest tower, among the stone guardians.Climb his highest tower until your knees shake, and mind the carvings on the parapet. Not all of them are carvings.
DivinerMadam Eva's tent at Tser Pool. She kept it for us.You need not walk far. It has been under my own canvas all along, waiting for the hands the cards would send.
EnchanterBerez, the drowned village: at the stone monument to a girl named Marina.In a village the river swallowed, the mud remembers a girl he loved once, and keeps her in stone. Ask the hag who rules the reeds.
AbjurerArgynvostholt, at the top of its dark beacon tower.The dragon's house has a lamp at its crown that nobody lights any more. Climb to where the light should be.
ElementalistThe Amber Temple, past the amber guardians at its doors.Far up the mountain road a door is cut into the rock, and two great figures the colour of old resin stand on either side of it. It waits just past them.
EvokerCastle Ravenloft's catacombs, in the crypt of a minor wizard; his wand is the key.A small magician sleeps among the castle's grand dead, remembered by nothing but his name on a stone. What he carried in his hand unlocks what he guards.
IllusionistVallaki: in the locked carnival wagon of the showman staying at the Blue Water Inn.A ringmaster has rolled into the walled town with a painted wagon he lets nobody near. Ask yourself what a showman keeps locked up that he never shows.
NecromancerCastle Ravenloft, in the room where a woman's portrait hangs above the fireplace.In his house a lady made of paint and varnish keeps her place above the hearth. She has watched it burn for centuries. Look where she looks.
ConjurerBerez: in the hut of the witch Baba Lysaga.Where the river ate a village whole, an old woman keeps house on the wreck, singing to the child she raised long ago. Take it from her kitchen.
WizardThe old wizard's tower on Lake Baratok; his name opens it.A tower stands in a cold mountain lake, and the mage who built it is long dead. Its door still answers to him, and to the one who served him. Find out who they were.
SwashbucklerCastle Ravenloft: a warrior's tomb watched by gargoyles.Somewhere in his house a famous killer is laid out on a stone slab, with winged stone guardians crouched at his head and his feet. He won't miss it.
PhilanthropistThe Abbey of St. Markovia above Krezk, in its old wards.Above the walled village stands a holy house that has become a kennel for madness. Look in the rooms where the young were once kept.
TraderThe Wizard of Wines winery, in the press house among the vines.Follow the vines to the house that pressed the valley's last good wine. A bargain was struck there that nobody has paid.
MerchantThe Wizard of Wines: in an emptied cask in the winery's cellars.Somewhere a barrel that held the best vintage in the valley stands as dry as a skull. Knock on it.
Guild MemberCastle Ravenloft: a dark cellar of bottles that is also somebody's tomb.Down where his wine sleeps in racks, one rack holds no wine. A tradesman was walled in among the bottles, and it is with him.
BeggarThe Vistani camp outside Vallaki, with the grieving dusk elf.Among the wagons outside the walled town sits an elf with dusk-dark skin who mourns a sister. He keeps it, and he will trade it for a road into the mountains.
ThiefThe churchyard in the village of Barovia, among the graves.Go back the way you came, to the village, and dig where the mourners stand. It sleeps under somebody else's name.
Tax CollectorThe Vistani camp outside Vallaki, in their chief's locked chest; his missing daughter is the key.It rides in a wagon of my cousins by the lake town, in a chest whose owner has lost a daughter. Bring the girl home, and the lid will open for you.
MiserCastle Ravenloft: hidden behind a hearth, deep inside the keep.Find the hearth in his keep that is always burning, and ask why a dead man needs a fire. Behind it is something he keeps and never spends.
RogueCastle Ravenloft, among the ravens' nests under its roofs.Follow the birds that will not leave his roofs. Where they sleep, a clever hand tucked something bright among the twigs.
MonkThe Abbey of St. Markovia above Krezk, behind its sunburst.A holy woman's house stands above the walled village, and its brightest symbol hides a hollow. Look behind the light.
MissionaryThe abbey garden above Krezk: inside the scarecrow.Where frost lies on the beds of a walled garden, a man of straw stands sentry with a stitched mouth. He holds it closer than any gardener would.
HealerKrezk: in the blessed pool beside the shrine of the White Sun.Beyond the last gate in the valley, where the walls keep out everything but snow, there is water that remembers the sun. Wade in.
ShepherdCastle Ravenloft's catacombs, in the tomb of his mother, Queen Ravenovia.Go to the woman who bore him. She sleeps beneath his house, and she has kept this for her son's enemies.
DruidYester Hill, at the foot of the evil tree the druids tend.West of the vines the old dead are heaped into a hill, and from them grows one tree that drinks wrongly. Those who go there in green worship it. Go anyway.
AnarchistCastle Ravenloft's dungeon, in a hall built of bones.Somewhere in his pits, his old enemies were made into furniture. Sit at their table, and mind the lamp.
CharlatanThe old windmill on the Vallaki road that the villagers call the Bonegrinder.A windmill leans on a crag above the road with its sails stopped. Something in it bakes, and something in it cries.
BishopThe Amber Temple, in a treasure heap beyond its amber doors.In the mountain's golden halls, behind a door that glows like honey held to a candle, the gifts of forgotten gods lie heaped up. It is among them.
TraitorVallaki: locked away in Lady Wachter's house, beside a set of old bones.Behind the walled town's finest door, a widow raises a glass to the castle every night. Her strongbox holds it, and an old enemy's bones keep it company.
PriestCastle Ravenloft, in the ruined chapel.In his house there is a room built for kneeling, and nobody has knelt there in centuries. Look under the dust of its last prayer.

The destined ally

CardAllyWhereHer verse
ArtifactRictavioVallaki, lodging at the Blue Water Inn as the showman RictavioA ringmaster with a menagerie of one has come to the walled town, laughing too loudly. Under the laugh is a hunter who has buried everyone he ever loved. Earn his trust.
BeastEmil ToranescuThe werewolf den in the hills, a prisoner of his own packIn the den in the hills, one wolf has started to look at his pack the way you look at the castle. When they turn on him, be there.
Broken OneMordenkainenA hut on Mount Baratok, above Van Richten's lakeUp the mountain lives a mage who has forgotten who he is. What he has not forgotten is how to bring down a sky. Help him find himself.
DarklordNowhereNo hand reaches for yours. The cards set no friend at your side: you will face him with only what you carry.
DonjonVictor VallakovichVallaki, the burgomaster's mansion, shut in the atticIn the walled town's grandest house, a clever young man has made his attic into a cell and a workshop. Free his mind from that house, and he will lend it to you.
ExecutionerIsmark KolyanovichThe village of Barovia, or already at your sideYou have already shaken his hand. A village measured him against his father and found him short. The cards measure differently.
GhostSir Godfrey GwilymArgynvostholt, among the revenant knightsThe dragon's house is full of dead knights who have forgotten their oath. One of them still remembers, a little. Find him, and make him remember the rest.
HorsemanKolyan IndirovichHis grave in the churchyard of the village of Barovia; he must first be given back his lifeA man of standing lies cold, and a daughter who was never his by blood still keeps his memory. Give breath back to that body and he will stand with you.
InnocentParriwimpleBildrath's Mercantile in the village of BaroviaA gentle giant of a boy sweeps a shop floor for an uncle who doesn't deserve him. He is stronger than anyone has ever told him.
MarionettePidlwick IISomewhere in the towers of Castle RavenloftSomething clockwork walks the castle's stairs on its own: a jester with a wound-down smile. It knows every passage in that house, and it is lonely.
MistsEzmerelda d'AvenirWandering; lately seen near the Abbey of St. Markovia above KrezkA hunter of my blood left the wagons to chase what chases us, and the man who taught her. Catch her if you can; lately she has been seen on the road up to the abbey above the walled village.
RavenDavian MartikovThe Wizard of Wines wineryAmong the vines lives an old man whose family wears feathers by night. He is tired, and proud, and he would like very much to be asked.
SeerKasimir VelikovThe Vistani camp outside VallakiBeside the walled town, among my cousins' wagons, sits an elf who lost his sister and won't stop trying to buy her back. Walk his road with him a little way, and he will walk yours.
TempterArabelleSomewhere on Lake Zarovich, in dangerOne of our little ones has wandered where she shouldn't, out onto the big water by the walled town. Someone has her who should not. Go quickly.

Where Strahd waits

CardRoomHer verse
ArtifactStrahd will be waiting in the castle's chapel.He waits in the room where his family prayed, among the broken pews, under a window that has not let in morning for centuries.
BeastStrahd will be waiting on his throne in the audience hall.He receives you the way a lord receives petitioners: seated high in his great hall, with all the time in the world.
Broken OneStrahd will be waiting at his brother Sergei's tomb.He goes down to stand over his brother's coffin, over the man he could never be. He goes there often.
DarklordStrahd will be waiting in his own tomb, at the bottom of the castle.He will be in the room where his own coffin lies, deep below, where the night is oldest and he is strongest.
DonjonStrahd will be waiting in the hall of bones in the castle's dungeon.Under the castle, past the cells, there is a room furnished with the dead. He likes to entertain there.
ExecutionerStrahd will be waiting on the castle's high balcony overlooking the valley.He stands at the castle's lookout, high over the valley, admiring his property. He will turn around when you arrive.
GhostStrahd will be waiting at his father King Barov's tomb.He has gone down to visit the king who made him. Father and son, both of them stone now.
HorsemanStrahd will be waiting in the castle's catacombs.Among the endless crypts below, where his house keeps its dead in rows, he walks between the names.
InnocentStrahd will be waiting at his brother Sergei's tomb.He keeps company with the brother he murdered for a woman. He talks to him, sometimes. The brother never answers.
MarionetteStrahd will be waiting near the beating heart at the top of the castle.Climb until you can hear the castle's pulse, a great glass heart that bleeds for him. He will be standing beside it.
MistsThe cards could not see where Strahd will wait. Anywhere in the castle.The mist lies over this card; it will not show me. He will be wherever he chooses, and he will choose well.
RavenStrahd will be waiting at his mother Queen Ravenovia's tomb.He keeps vigil by the queen who bore him, in the cold beneath his house.
SeerStrahd will be waiting in his study.He will be among his books, by a fire that warms nothing, reading old letters he should have burned.
TempterStrahd will be waiting above his treasure vault.Find the painting of the woman he lost. Behind her lies his hoard, and he will be sitting on it like a dragon, counting what it never bought him.

The cards

CardDeckMeaning
ArtifacthighA thing of power, and the hold it takes on whoever holds it.
BeasthighThe animal inside the person: hunger, rage, the thing that bites.
Broken OnehighDefeat and despair, and the long, slow work of being mended.
DarklordhighOne ruler of terrible power, alone at the top of everything he owns.
DonjonhighThe cell, of stone or of the mind, and whoever is shut inside it.
ExecutionerhighJudgment and its sentence; death delivered as a duty.
GhosthighThe past that will not rest; something dead that still wants.
HorsemanhighDeath itself, riding unhurried. It arrives for everyone, eventually.
InnocenthighThe gentle one who has not yet learned what the world does to gentleness.
MarionettehighA thing worked by strings: the puppet, the spy, the servant someone made.
MistshighThe unknown. What lies past the edge of the cards' sight.
RavenhighKnowledge from a hidden source; help that arrives on an unexpected wing.
SeerhighInsight and inspiration; the one who sees through to what is true.
TempterhighThe offer too sweet to refuse and too costly to accept.
AvengercommonSwords, one. Justice that has started to enjoy itself: a debt paid back with interest.
PaladincommonSwords, two. A champion of the light who keeps faith even when faith stops keeping him.
SoldiercommonSwords, three. The courage of the ranks: doing what you are told, and paying for it.
MercenarycommonSwords, four. A blade for hire, loyal for exactly as long as the coin lasts.
MyrmidoncommonSwords, five. A warrior sworn to a cause so large it hides everything else from view.
BerserkercommonSwords, six. Fury that has forgotten its reasons; strength that cannot stop.
Hooded OnecommonSwords, seven. The covered face: secrets, suspicion, the stranger nobody looks at twice.
DictatorcommonSwords, eight. Rule by fear; a throne that rests on the people kneeling under it.
TorturercommonSwords, nine. Cruelty practised as a craft, suffering made to last.
WarriorcommonThe master of Swords. The perfect fighter: strength, and no questions asked of it.
TransmutercommonStars, one. Change for its own sake; one thing made into another, for better or worse.
DivinercommonStars, two. The seer: knowledge of what has not happened yet, and the weight of carrying it.
EnchantercommonStars, three. Charm and compulsion; a will bent so gently it never feels the bending.
AbjurercommonStars, four. The ward and the wall, which keep danger out and also keep things in.
ElementalistcommonStars, five. Fire, stone, water and storm, answering to a voice that may not deserve them.
EvokercommonStars, six. Power called up to strike; the scholar made into a weapon.
IllusionistcommonStars, seven. Nothing is what it seems: the mask, the trick, the kind lie.
NecromancercommonStars, eight. Mastery over death, which is never quite mastery, and always has a price.
ConjurercommonStars, nine. What is called up from elsewhere, and what comes through behind it uninvited.
WizardcommonThe master of Stars. Learning and long study, and the pride that tends to walk beside them.
SwashbucklercommonCoins, one. Dash and daring; the robber who bows to the purse he cuts.
PhilanthropistcommonCoins, two. Charity, true or performed; the giver, and what the gift buys.
TradercommonCoins, three. The fair exchange and the crooked one; every bargain hides a second price.
MerchantcommonCoins, four. The shop and the scale; the patient pursuit of profit.
Guild MembercommonCoins, five. Belonging bought with dues: the comfort of a fellowship, and its bars.
BeggarcommonCoins, six. Want and need; the open hand, and the pride it costs to hold it out.
ThiefcommonCoins, seven. What is taken in the dark, and what was never truly anyone's.
Tax CollectorcommonCoins, eight. The share that power claims; corruption that keeps neat accounts.
MisercommonCoins, nine. Hoarding past all use; wealth that has come to own its owner.
RoguecommonThe master of Coins. Cunning and ambition; the one who always knows the way out.
MonkcommonGlyphs, one. Discipline and stillness; the self held quiet like water in a cup.
MissionarycommonGlyphs, two. Faith carried into strange country, persuading or presuming.
HealercommonGlyphs, three. The hand that binds wounds, of the body and of the spirit.
ShepherdcommonGlyphs, four. The keeper of a flock; protection that also leads.
DruidcommonGlyphs, five. Root and season, the old order of the wild: merciless, and fair.
AnarchistcommonGlyphs, six. Rules broken on principle; disorder held as a creed.
CharlatancommonGlyphs, seven. Holy robes worn for profit; the liar at the altar.
BishopcommonGlyphs, eight. Doctrine and rank; faith grown into an institution.
TraitorcommonGlyphs, nine. Betrayal by the trusted; the knife that comes from beside you.
PriestcommonThe master of Glyphs. Devotion and spiritual leadership; the bridge between the mortal and the divine.