Construct CR 5

Flesh Golem

Stat block

A stitched-together brute: two shocking slams, healed by lightning, hampered by fire, and liable to rage when hurt.

ACHPSpeedCRXP
9127 (15d8+60)30 ft51800
STRDEXCONINTWISCHA
19 (+4)9 (-1)18 (+4)6 (-2)10 (+0)5 (-3)
  • Immune: lightning, poison
  • Condition immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft; passive Perception 10
  • Languages: understands Common and one other language but can't speak

Traits

  • Aversion to Fire. After taking Fire damage it has Disadvantage on attack rolls and ability checks until the end of its next turn.
  • Berserk. Starting a turn Bloodied, it rolls a d6; on a 6 it attacks the nearest creature (or an object) every turn until it is no longer Bloodied.
  • Immutable Form. Effects that would change its shape don't work on it.
  • Lightning Absorption. Lightning damage heals it instead: it regains Hit Points equal to the Lightning damage dealt.
  • Magic Resistance. Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. Makes two Slam attacks.
  • Slam. A heavy blow that also shocks.

Where you meet it