Overview
A round spring-fed pool at the north end of Krezk that never freezes, ringed by Krezk's graves, with an open pavilion shrine to the White Sun beside it. The sun lingers in its water a breath longer than in the sky.
Resting: Safe: a Long Rest here isn't interrupted.
Getting here
Ways in
- From Krezk: North, to the Pool of the White Sun
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | Back down the lane into Krezk |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
Close up

Kasha Varo, something glinting at the pool's edge
People
- Kasha Varo, Keeper of the Shrine of the White Sun: Krezk's graves (#2)
Who turns up at points in the story (3)
- Sorin, Krezk's graves (#3, #4): when night and sorin vigil and not sorin seen; or when sorin known and not sorin brought and (sorin pursuers beaten or abbot fate); or when sorin fate is “pool”
- Widow Catrina, The pool (#5): when not weather is storm
- Old Simion, Krezk's graves (#6): when not weather is storm
What to find
| # | Where | What | How |
|---|---|---|---|
| 7 | a scroll under the candle stubs (hidden) | Scroll of Protection (Undead) | Search: Investigation DC 14 |
| 8 | something glinting at the pool's edge (hidden) | Amulet of the Devout, +1 | Search: Perception DC 13 |
Tarokka treasure spots. If the reading hid one of the treasures here, it's in: Krezk Pool of the White Sun ()
The containers here also get random magic items and potions, rolled for a party of level 7 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Fights
- They come over the north wall in a bunch, lanterns swinging: the Abbot's Brutes, hairy and patched, and…, in The Pool of the White Sun: Flesh Golem, Berserker, Mongrelfolk. Scales with your level. Part of Lighter Than It Should Be.
By party level (the first line your party fits is the fight you get)
- The Pool of the White Sun, when level ≥ 8: 3 × A Bride Before Vasilka (Flesh Golem), 3 × Belview Brute (Berserker), 4 × Mongrelfolk (6950 XP)
- The Pool of the White Sun, when level ≥ 7: 2 × A Bride Before Vasilka (Flesh Golem), 3 × Belview Brute (Berserker), 4 × Mongrelfolk (5150 XP)
- The Pool of the White Sun: A Bride Before Vasilka (Flesh Golem), 2 × Belview Brute (Berserker), 4 × Mongrelfolk (2900 XP)
Quests and lore
- Lighter Than It Should Be: Somebody leaves carved toys on the five Krezkov graves at the Pool of the White Sun every night. Nobody in Krezk carves like that.
- The Holy Symbol of Ravenkind: A holy symbol of great power against the undead, lost long ago in the valley.
- The Pool of the White Sun: At the pool in Krezk, Ireena saw a young man in the water who knew her by another name.
- The Sunsword: A blade of sunlight that once belonged to the devil's brother, broken from its hilt and lost.
- The Tome of Strahd: A history of the devil, written in his own hand. Madam Eva says it holds the knowledge of his past.
- The Woman in the Locket: Tamsin Tealeaf lifted a silver locket from a coach with no driver and no horses he could hear. The woman painted inside it has called his…
