Humanoid CR 1/4

Mongrelfolk

Stat block

A patchwork of beast and human from the abbey's breeding: bites, claws and a stolen dagger, and a voice that mimics.

ACHPSpeedCRXP
1126 (4d8+8)20 ft1/450
STRDEXCONINTWISCHA
12 (+1)9 (-1)15 (+2)9 (-1)10 (+0)6 (-2)
  • Skills: Deception +2, Perception +2, Stealth +1
  • Languages: Common

Traits

  • Extraordinary Feature. Each mongrelfolk has one of these features, rolled on a d20 or picked: 1-3 Amphibious (it breathes air and water); 4-9 Darkvision 60 ft.; 10 Flight (wings and a 40 ft. fly speed); 11-15 Keen Hearing and Smell (Advantage on Wisdom (Perception) checks using either sense); 16-17 Spider Climb (climbs sheer surfaces and ceilings without checks); 18-19 Standing Leap (jumps 20 feet long and 10 feet high, with or without a run); 20 Two-Headed (Advantage on Wisdom (Perception) checks and on saves against being Blinded, Charmed, Deafened, Frightened, Stunned or knocked Unconscious).
  • Mimicry. The mongrelfolk can imitate any sound it has heard, voices included. A listener who succeeds on a DC 12 Wisdom (Insight) check knows it is an imitation.

Actions

  • Multiattack. A Bite, and a Claw or Dagger attack.
  • Bite. Bites with mismatched teeth.
  • Claw. Scratches with an animal's claw.
  • Dagger. Melee or ranged attack: +3 to hit, reach 5 ft. or range 20/60 ft. Hit: 3 (1d4 + 1) Piercing damage.

Where you meet it