Plant CR 5

Shambling Mound

Stat block

Lashes with three electrified tendrils at reach and swallows one victim whole to shock it every turn.

ACHPSpeedCRXP
15110 (13d10+39)30 ft, swim 20 ft51800
STRDEXCONINTWISCHA
18 (+4)8 (-1)16 (+3)5 (-3)10 (+0)5 (-3)
  • Skills: Stealth +3
  • Resistant: cold, fire
  • Immune: lightning
  • Condition immunities: deafened, exhaustion
  • Senses: blindsight 60 ft; passive Perception 10

Traits

  • Lightning Absorption. Each time the shambling mound is subjected to Lightning damage, it regains Hit Points equal to the Lightning damage dealt.

Actions

  • Multiattack. The shambling mound makes three Charged Tendril attacks. It can use Engulf in place of one of them.
  • Charged Tendril. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Lightning damage. If the target is Medium or smaller, the shambling mound pulls it 5 feet straight toward itself.
  • Engulf. Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: the target is pulled into the shambling mound's space and has the Grappled condition (escape DC 14). While grappled this way, the target also has the Blinded and Restrained conditions and takes 10 (3d6) Lightning damage at the start of each of its turns. The grappled target moves with the shambling mound when it moves, at no extra movement cost. The mound can hold only one creature with this action at a time.

Where you meet it