Location The Village of Barovia Level 3

Village of Barovia

A shuttered village in a mist-choked valley: muddy streets, boarded houses, a tavern with almost no wine, a mansion under siege, and a church on the hill where something screams at night.

Overview

The Old Svalich Road runs through the village from the gates and the mists in the east to the far hills in the west, past doors nailed shut. A big house stands behind an iron fence to the north-west, a church on its rise to the north-east, and a tall, handsome house behind a rusted fence at the south-east edge.

Resting: Risky: a rest here can be interrupted.

Getting here

Ways in

Ways out

#ExitLeads toOnly when
1Burgomaster's mansionBurgomaster's Mansionismark met or ireena door opened
2ChurchVillage Church
3Blood of the VineBlood of the Vine
4Bildrath's MercantileBildrath's Mercantilenot night
5Shuttered townhouseMad Mary's House
6Death HouseDeath House, Ground Floor
7The Old Svalich Road, eastThe Old Svalich Road
8The Old Svalich Road, westthe travel mapvillage departed
9Up the north path into the pinesThe Charcoal-Burners' Hollowhollow known

Map

village of barovia

Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.

Close up

loc village of barovia spot1
Widow Ileana, a loose grave slab, Old graves, a crack in the lych-gate post, a raven on the lych-gate

loc village of barovia spot2
A Goat, Collapsed barn, a stash under the fallen beams

loc village of barovia spot3
Castle on the cliff, the road west

People

  • Widow Ileana, Mourner in the Churchyard: Churchyard, 09:00–16:00 (#22)
  • A Goat, Of the Back Lanes: Back lanes (#27)
Who turns up at points in the story (19)
  • Morgantha, Village square (#10): when not burgomaster buried and not morgantha driven off
  • Ismark Kolyanovich, Churchyard (#11, #16): when burial procession and not burgomaster buried; or when burgomaster buried and not ireena escort
  • Ireena Kolyana, Churchyard (#12, #15): when burial procession and not burgomaster buried; or when burgomaster buried and not ireena escort
  • Father Donavich, Churchyard (#13): when burial procession and donavich will officiate and not donavich refused rites and not (doru destroyed and not donavich mercy blessing) and not burgomaster buried
  • Parriwimple, Churchyard (#14, #36): when burial procession and parriwimple pallbearer and not burgomaster buried; or when (quest the oat thief at rumored or quest the oat thief at asked) and not parriwimple with the party
  • Goodwife Petra, Village square (#17): when not weather is storm
  • Grigore, West road (#18, #19): when (late wood burned or woodpile beaten) and not luca awake; or when not weather is storm
  • Widow Ileana, East road (#20, #21): when teodor errand beaten and not teodor resolved; or when night and (quest polite caller at asked or quest polite caller at vigil)
  • Old Mihail, Churchyard (#23): when not weather is storm
  • Anca, Churchyard (#24): when not burial procession and not weather is storm
  • Vasile, Village square (#25): when not weather is storm
  • Petre, Village square (#26): when not weather is storm
  • Teodor, East road (#28): when night and teodor vigil and not teodor met
  • Luca, West road (#29, #30): when quest.cut after noon and quest.cut after noon isn't rumored and not luca awake; or when luca awake and not weather is storm
  • Goodwife Sarnov, Mary's lane (#31): when children rescued and not weather is storm
  • Mouse, Mary's lane (#32): when mouse fate is “home” and not weather is storm
  • Lupu, Burgomaster's yard (#33): when not lupu with the party
  • Ilarion, Village square (#34): when quest the last traveller at home; or when ilarion home and not weather is storm
  • The Nursemaid, East road (#35): when quest.the nursemaids grave and quest.the nursemaids grave isn't laid and quest.the nursemaids grave isn't done

What to find

#WhereWhatHow
37a loose grave slabemptyopen it
38Teodor's empty graveShield, +1, Potion of Healing ×2, 90 gplocked, with nothing to pick; only when teodor cache known
39Well rope (hidden)Potion of HealingSearch: Perception DC 12
46a stash under the fallen beams (hidden)Javelin of Lightning (Javelin)Search: Perception DC 13
47a grave dug up and filled in again (hidden)Wand of SecretsSearch: Perception DC 14
49Something kept dry behind the rain barrel (hidden)Oil of SlipperinessSearch: Perception DC 12
50a crack in the lych-gate post (hidden)Holy WaterSearch: Perception DC 14
52Something hung low on a door (hidden)MirrorSearch: Perception DC 13

Tarokka treasure spots. If the reading hid one of the treasures here, it's in: Village of Barovia:churchyard (churchyard_loose_slab)

The containers here also get random magic items and potions, rolled for a party of level 3 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.

Skill checks

#WhereCheckTryWhat it does
40Castle on the cliffHistory 14Recall what's told of the castlelore: The castle on the pillar of rock
41the road eastArcana 14Study the mistslore: The mists
42Clawed wallsSurvival 13Read the claw markslore: Claw marks on the burgomaster's house
43Old gravesHistory 13Read the oldest namesfinds Wand of Secrets; lore: The oldest graves in Barovia
44Pastry cartMedicine 13Sniff the pastrieslore: The pastry cart; on a failure: minutes 60
45Collapsed barnAthletics 14Heave the fallen beams asidefinds Javelin of Lightning (Javelin); on a failure: 1d4 bludgeoning damage
48a rain barrelSurvival 12Read the tracks by the barrelfinds Oil of Slipperiness
51a roadside shrineReligion 12Pray to the MorninglordHeroic Inspiration
53a raven on the lych-gateAnimal Handling 13Coax the raven downfinds Holy Water

Fights

By party level (the first line your party fits is the fight you get)
By party level (the first line your party fits is the fight you get)
By party level (the first line your party fits is the fight you get)
By party level (the first line your party fits is the fight you get)
By party level (the first line your party fits is the fight you get)
By party level (the first line your party fits is the fight you get)

Quests and lore

  • Count Off: Ilse Varga's mercenary company marched into the mists a year ago at the invitation of someone who signed himself S. She was meant to march…
  • Cut After Noon: The woodcutters of Barovia cut what they need by noon and go home. Grigore's son stayed late, and brought something back.
  • Ireena's Escort: Strahd has fed on Ireena Kolyana twice. Her brother Ismark believes she'll be safer behind the walls of Vallaki, to the west.
  • Six Feet: Old Mihail the sexton digs graves before anybody has died. There's always somebody by the end of the week.
  • The Burgomaster's Burial: Kolyan Indirovich, burgomaster of the village of Barovia, died three nights ago. His children want him buried in the churchyard, and no…
  • The Burgomaster's Hound: The dead burgomaster's wolfhound howls every night at the mansion's study wall, not at the wolves.
  • The Doll Collector: Izek Strazni, the Baron's enforcer, has dreamed of a red-haired woman all his life, and has had her face carved over and over.
  • The Fourth Sister: Once Morgantha is dead, a girl sells plain pastries on the miller's lane below Old Bonegrinder, and says her Granny is coming for her…
  • The Goatherd's Count: Goodwife Petra's grandson Erno counts one more goat every evening on the high pasture than he owns.
  • The Last Muster: Every night, riders made of bones go east along the Old Svalich Road to the Gates of Barovia, and none of them comes back.
  • The Last Traveller: A young man in rags and beautiful boots sits at the edge of the mists on the Old Svalich Road, asking what day it is.
  • The Nursemaid's Grave: Old Mihail the gravedigger says a girl in a nursemaid's cap stands at the churchyard wall by night and won't come in. Nobody ever brought…
  • The Oat Thief: Somebody is stealing four sacks of oats a week from Bildrath's back room, and the lock is never touched.
  • The Polite Caller: Widow Ileana's husband Teodor died three winters ago and still knocks at her shutter every night. He has never once asked to be let in.
  • The Priest's Son: Screams rise from beneath the village church. Father Donavich's son Doru came back from Castle Ravenloft as something else, and his father…
Notice board

By order of the burgomaster, Kolyan Indirovich: no one is to be abroad after dusk. Doors barred, shutters closed, lamps out by the second bell. Do not answer a knock you were not expecting, whoever it claims to be. Do not go to the castle. Do not go to the mists. Do not go into the house at the end of the lane. Below, in another hand, smaller: he is not coming back to read this.

Price board

BILDRATH'S MERCANTILE. Rope, fifty feet: 10 gold. Torches, a bundle of five: 1 gold. Rations, per day: 5 gold. Lamp oil, per flask: 1 gold. Healer's kit: 50 gold. Potion of healing (one only): 500 gold. NO CREDIT. NO HAGGLING. NO RETURNS. Browsing: free, for now.