Type Large undead Alignment lawful evil Challenge 8 (3900 XP) Armor Class 18 Hit Points 150 (20d10+40) Speed 60 ft
Stat block
The bones of the count's vanguard marshal and his warhorse, grown together over four hundred years of holding the valley's gate: a long blade cold with the grave, a parry, and a charge between your turns.
AC HP Speed CR XP
18 150 (20d10+40) 60 ft 8 3900
STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 15 (+2) 11 (+0) 14 (+2) 16 (+3)
Saving throws: STR +9, CON +6, WIS +6
Skills: Athletics +9, Perception +6
Resistant: necrotic
Immune: poison
Condition immunities: exhaustion, frightened, poisoned
Senses: darkvision 60 ft; passive Perception 16
Languages: Common
Traits
Legendary Resistance (2/Day). When the Bone Marshal fails a saving throw, he can choose to succeed instead, twice a day.
Actions
Multiattack. The Bone Marshal makes two Grave Blade attacks.
Grave Blade. Hit: 12 (1d12 + 6) Slashing damage plus 4 (1d8) Necrotic damage.
Reactions
Parry. Reaction: +3 AC against one melee attack that would hit him, while holding a weapon.
Where you meet it