Location Into the Mists Level 1

The Old Svalich Road

Overview

The party's arrival in Barovia: out of the mists onto the Old Svalich Road, through the Svalich Woods where a wolf pack bars the narrows, past the headless guardians of the Gates of Barovia, to the first cottages of the Village of Barovia, where two children are waiting in the road.

Resting: Risky: a rest here can be interrupted.

Getting here

Ways in

  • The travel map: The Gates of Barovia, in Barovia.

Ways out

#ExitLeads toOnly when
1Into the villageVillage of Barovia

Map

into the mists road

Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.

Close up

loc into the mists road spot1
an abandoned cart

loc into the mists road spot2
a torn carcass, a traveller's pack under the carcass

loc into the mists road spot3
a wayside shrine, the headless statues, a gate guard's sword in the weeds, a loose board behind the shrine

People

Who turns up at points in the story (5)
  • The Wolves, The Svalich Woods (#2): when not mists wolves resolved
  • Rose, The Village Edge (#3): when not visited death house ground; or when death house completed and not death house children at rest
  • Thorn, The Village Edge (#4): when not visited death house ground; or when death house completed and not death house children at rest
  • Marshal Dragomir, The Gates of Barovia (#5): when night and quest.last muster and not bone marshal beaten
  • Ilarion, The Svalich Woods (#6): when quest.the last traveller isn't home and quest.the last traveller isn't done

What to find

#WhereWhatHow
7an abandoned cartRope, Torch ×3, Ration ×2, 2 gpopen it
11a gate guard's sword in the weeds (hidden)Longsword of WarningSearch: Perception DC 13
12a loose board behind the shrine (hidden)Ring of Mind ShieldingSearch: Investigation DC 12
13a traveller's pack under the carcass (hidden)Boots of the WinterlandsSearch: Perception DC 12
14a traveller's pack in the ferns (hidden)Signal WhistleSearch: Perception DC 12

The containers here also get random magic items and potions, rolled for a party of level 1 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.

Skill checks

#WhereCheckTryWhat it does
8a torn carcassSurvival 12Read the wolf sign by the carcassreveals mists_wolf_trap; finds Boots of the Winterlands
9a wayside shrineReligion 11Pray at the wayside shrineHeroic Inspiration
10the headless statuesHistory 12Read the statues' plinthsreveals stone heads in the weeds; lore: The headless statues
15an old oak with a broad low boughAthletics 10Climb the oak and look outfinds Longsword of Warning

Traps

#TrapFind DCDisarm DCSaveDamage
16a hunter's wolf trap1111DEX 111d6 piercing

Fights

By party level (the first line your party fits is the fight you get)
  • The fog behind you opens like a mouth, and the count's wolves come out of it low and quick, for the man who…, in The Old Svalich Road: Dire Wolf, Wolf. Scales with your level.
By party level (the first line your party fits is the fight you get)

Quests and lore

  • A Knight, More or Less: Sir Godrick Pendlebrook was knighted on a deathbed with a soup ladle. He carries his old master's sword into the mists to have it done…
  • A Seat at the Table: Ratatouille learned magic so that people would sit with him. He crossed the mists to apprentice himself to the Wizard of Wines, a master of…
  • Aurel's Last Chapter: Silvain Aster's colleague Aurel Mirescu went into the mists after a book written in a vampire's own hand, and wrote home exactly once: He…
  • Carry the Dawn: On the morning of her vows the Morninglord showed Liriel Dawnsong a valley where the sun had not risen in four hundred years, and told her…
  • Cold Prayers: Hedda Ironvow dreamed of a dying sun and a silver raven, and left her chapel before dawn to follow the dream. Since she crossed the mist,…
  • Count Off: Ilse Varga's mercenary company marched into the mists a year ago at the invitation of someone who signed himself S. She was meant to march…
  • Death House: Two children begged us to save their baby brother from a monster in the basement of their house. The house had other plans.
  • Grandda's Trail: Thistle was raised in the deep woods by a trapper called Fen Burley. He followed a wolf the size of a pony into a wall of fog and never…
  • Into the Mists: The road you were on is gone. The mist has delivered you somewhere else: a dark valley, a wolf-haunted road and a village at the end of it.
  • Rest for Rose and Thorn: The Durst children died in their locked attic room, and their ghosts are still waiting there for someone to come back for them.
  • The Fine Print: Kip Smudgewick signed a devil's contract to save his family's apricot orchard. The devil has offered him one way out: a signature from the…
  • The Last Lesson: Wren Featherfoot's old master, a dusk elf called Sorrel, died before Wren's training was finished, and left him one errand: a sealed letter…
  • The Last Muster: Every night, riders made of bones go east along the Old Svalich Road to the Gates of Barovia, and none of them comes back.
  • The Last Traveller: A young man in rags and beautiful boots sits at the edge of the mists on the Old Svalich Road, asking what day it is.
  • The Woman in the Locket: Tamsin Tealeaf lifted a silver locket from a coach with no driver and no horses he could hear. The woman painted inside it has called his…