Overview
The ruined house of the silver dragon Argynvost on its wooded ridge: a burned mansion, a dark beacon tower, a courtyard where the dragon fell, and the mausoleum where his headless bones lie. The dead knights of his Order still keep it.
A drive between dead trees climbs past the footings of a gatehouse into a courtyard of cracked flagstones. The mansion's black front fills the north side, its beacon tower above the east wing. A stone mausoleum stands apart to the east; the stables and the squires' graves are going back to the forest on the west.
Resting: Risky: a rest here can be interrupted.
Getting here
Ways in
- The travel map: Argynvostholt, in Argynvostholt.
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | The knights' road, down through the woods | the travel map | |
| 2 | The knights' road, down through the woods | the travel map | |
| 3 | The mansion's front doors | ||
| 4 | The mansion's front doors | ||
| 5 | The mausoleum |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
Close up

Rotted saddlebags, something in the straw of a stall

the frost scar

Small headstones, something left on a squire's grave
People
Who turns up at points in the story (3)
- Sir Godfrey Gwilym, The courtyard (#6): when not godfrey met
- Dead Knight, The courtyard (#7): when order fate is “ride” or order fate is “grudge”
- Cosmin, The squires' graves, The drive (#8, #9): when (order fate isn't “rest” or quest.the squire) and quest.the squire isn't done and not cosmin packed; or when quest the squire at done
What to find
| # | Where | What | How |
|---|---|---|---|
| 10 | Rotted saddlebags | Lance, 18 gp | open it |
| 14 | something on a ledge down the well (hidden) | Cube of Force | Search: Perception DC 15 |
| 15 | something in the straw of a stall (hidden) | Chain | Search: Perception DC 13 |
| 16 | something left on a squire's grave (hidden) | Holy Symbol (Emblem) | Search: Perception DC 14 |
The containers here also get random magic items and potions, rolled for a party of level 8 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Skill checks
| # | Where | Check | Try | What it does |
|---|---|---|---|---|
| 11 | the frost scar | Arcana 15 | Study the frost scar | lore: The frost scar |
| 12 | Small headstones | History 14 | Read the squires' headstones | finds Holy Symbol (Emblem) |
| 13 | a well | Athletics 15 | Climb down to the ledge in the well | finds Cube of Force; on a failure: 2d6 bludgeoning damage |
Fights
- Grey light pours through the broken gate: men-at-arms, translucent, shields up, charging a line that broke…, in Argynvostholt: Phantom Warrior. Scales with your level.
By party level (the first line your party fits is the fight you get)
- Argynvostholt, when night and godfrey met and not courtyard phantoms defeated and not order fate and level ≥ 8: 4 × Phantom Warrior (2800 XP)
- Argynvostholt, when night and godfrey met and not courtyard phantoms defeated and not order fate and level ≥ 7: 3 × Phantom Warrior (2100 XP)
- Argynvostholt, when night and godfrey met and not courtyard phantoms defeated and not order fate: 2 × Phantom Warrior (1400 XP)
- The men-at-arms come out of the courtyard in their grey ranks, still fighting the last battle, and turn…, in Argynvostholt: Revenant, Phantom Warrior. Scales with your level.
By party level (the first line your party fits is the fight you get)
- Argynvostholt, when level ≥ 9: The Gate Warden (Revenant), 2 × A Knight Who Forgot (Revenant), 8 × Man-at-Arms (Phantom Warrior) (11000 XP)
- Argynvostholt, when level ≥ 8: The Gate Warden (Revenant), 2 × A Knight Who Forgot (Revenant), 4 × Man-at-Arms (Phantom Warrior) (8200 XP)
- Argynvostholt, when level ≥ 7: The Gate Warden (Revenant), A Knight Who Forgot (Revenant), 5 × Man-at-Arms (Phantom Warrior) (7100 XP)
- Argynvostholt: The Gate Warden (Revenant), 4 × Man-at-Arms (Phantom Warrior) (4600 XP)
Quests and lore
- A Knight, More or Less: Sir Godrick Pendlebrook was knighted on a deathbed with a soup ladle. He carries his old master's sword into the mists to have it done…
- The Destined Ally: Madam Eva's fourth card named the one who will stand with us against the devil.
- The Dragon's Beacon: Argynvost lit a beacon at the top of his tower every night so the valley would know someone was keeping watch. It has been dark since he…
- The Order of the Silver Dragon: The dead knights of Argynvostholt still keep their watch for a dragon four hundred years gone. Their commander hates Strahd too much to let…
- The Silver Hoard: Argynvost gave his hoard away: every Midwinter the Order left a silver coin on every doorstep in the valley. The last winter's tithe never…
- The Squire: A Vallaki boy has run away to Argynvostholt to swear the dead Order's oath, and since the Order won't take the living, he means to wait on…
