Location The Tsolenka Pass Level 9

The Tsolenka Guard Tower

The watch tower over the Tsolenka gate: a guardroom where dead soldiers still stand their posts, bunks nobody sleeps in, the winch that raises the portcullis, and the captain's room.

Overview

The door from the road opens into a vestibule and the guardroom. The gatehouse with its winch is to the west, the barracks in the middle, the captain's room to the east behind its own door.

Resting: Risky: a rest here can be interrupted.

Getting here

Ways in

Ways out

#ExitLeads toOnly when
1Out to the roadThe Tsolenka Pass

Map

tsolenka pass guard tower

Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.

Close up

loc tsolenka pass guard tower spot1
a footlocker

loc tsolenka pass guard tower spot2
the gate winch, the watch horn behind the winch

People

Who turns up at points in the story (2)
  • Sergeant Dorin Valcu, The guardroom (#2): when not tsolenka watch released and not tsolenka watch fought
  • Phantom Watchman, The guardroom (#3): when not tsolenka watch released and not tsolenka watch fought

What to find

#WhereWhatHow
4a footlockerCrossbow Bolt ×20, Blanket, 20 gpopen it
5the captain's strongboxPotion of Healing, 90 gplock DC 15
8a hauberk that never rusted (hidden)+2 Chain MailSearch: Investigation DC 16
9the watch horn behind the winch (hidden)Horn of BlastingSearch: Perception DC 14

Tarokka treasure spots. If the reading hid one of the treasures here, it's in: Tsolenka Pass Guard Tower (captains_strongbox)

The containers here also get random magic items and potions, rolled for a party of level 9 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.

Skill checks

#WhereCheckTryWhat it does
6a table with diceSleight of Hand 15Win a hand at the watch's dice40 gp
7the watch rosterDeception 15Sign the roster as the relief watchHeroic Inspiration; unlocks captains strongbox; on a failure: 1d6 cold damage

Fights

By party level (the first line your party fits is the fight you get)

Quests and lore

  • The Frozen Pilgrims: Nine pilgrims from Vallaki went up the Tsolenka Pass forty years ago to ask the Amber Temple never to be cold again. Their lamp came back…
  • The Guide to the Temple: Since the Tsolenka gate opened, a man has led three parties up the goat path toward the Amber Temple and come down alone each time.
  • The Tsolenka Gate: The road to the Amber Temple crosses the Tsolenka Pass, through a guard tower whose portcullis has been down for centuries.
  • The Warm Snow: Sergeant Valcu's log has forty years of smoke on the north shoulder of Mount Ghakis, snow that melts in midwinter, and the count's cart…
The watch log

The watch log of the Tsolenka tower, in a dozen hands, the last of them steady and square. Each entry is the same: date, weather, the watchword, and the words NOTHING CAME DOWN. Near the end: Two of the lads went up the road at night without orders. They came back talking about voices in the amber. Sent them down to the valley. Gate shut. Watchword unchanged: cold hearth, shut door. After that the dates stop, and the entries do not.