Dark Gifts

The vestiges sealed in the Amber Temple's vault each offer a gift for a price. Accepting one is permanent. Take the hollow one and Strahd's end may not be yours (Endings).

A Mouth of Borrowed Teeth

Dahlver-Nar, the mouth of borrowed teeth

2 more Hit Points per level, and Advantage on death saving throws. The price: Charisma -2, Disadvantage on Persuasion, and a mouthful of teeth that aren't yours.

The Eyes of Drizlash

Drizlash, who spins between the walls

A 30 ft climbing speed, darkvision 120 ft, and Web a few times a day. The price: Charisma -2, extra eyes that never close, and trouble in sunlight.

Fekre's Fever

Fekre, the mother of fevers

Immunity to poison, and Blight once per long rest. The price: Charisma -2, and every healing spell or potion does you only half its good.

The Backward Stars

Khirad, who reads the stars backward

Advantage on Initiative, +5 to passive Perception, and Clairvoyance once per long rest. The price: 1 fewer Hit Point per level, and visions that never let you rest easy.

The Eraser's Finger

Norganas, the eraser

Finger of Death once per long rest. The price: Intelligence -4, and each casting takes a memory you loved.

The Locked Mouth

Savnok, the locked mouth

You can't be Charmed, and Advantage on Deception. The price: Disadvantage on Persuasion, -5 to passive Perception, and never again a true word about yourself.

The Hounds' Leash

Seriach, master of the burning hounds

Resistance to fire, and your weapon blows burn for an extra 1d6 fire. The price: vulnerability to cold, and beasts that panic at your smell.

The Honeyed Hand

Shami-Amourae, the honeyed hand

Advantage on Persuasion, and Charm Monster once per long rest. The price: Disadvantage on saves against being Charmed, and no will to refuse a pleasure.

The Hollow Belly

Sykane, the hollow belly

Vampiric Touch a few times a day, and resistance to necrotic damage. The price: 1 fewer Hit Point per level, and you can't spend Hit Dice on a day you haven't fed.

The Five Throats

Great Taar Haak, the five-throated war

Strength +4 (up to 22) and 1 more Hit Point per level. The price: Intelligence -2, Disadvantage on Wisdom saves, and a rage that won't stop at surrender.

The Grave Wyrm's Claim

Tarakamedes, the dragon in the grave

Animate Dead and Speak with Dead once per long rest each, and resistance to cold. The price: Disadvantage on every death saving throw.

The Last Shadow

Tenebrous, the last shadow

Darkvision 120 ft, Advantage on Stealth, and Darkness a few times a day. The price: vulnerability to radiant damage.

The Second Thirst

The Thirst, whose name was cut away

Strength and Constitution +2, darkvision, necrotic resistance, a draining strike and more Hit Points. The price: radiant vulnerability, sunlight's burn, and the devil's own thirst.

Yog's Hide

Yog, the unbroken

Resistance to bludgeoning, piercing and slashing damage. The price: Speed -10 ft, Dexterity -2, and no feeling in your skin ever again.

The Outside Eye

Yrrga, the eye that opened outside

Truesight out to 30 ft. The price: Wisdom -2, and Disadvantage on saves against being Frightened, because now you see what's really there.

The Crown of Zantras

Zantras, who crowned beggars

Charisma +4 (up to 22). The price: Disadvantage on Stealth and Insight checks, and a hunger to be the one everyone watches.

The Dead Star's Light

Zhudun, the dead star

Hunger of Hadar once per long rest, and resistance to radiant damage. The price: Constitution -2, vulnerability to fire, and a corpse-light no hood can hide.