Detect Life. Senses the direction of living creatures (not Constructs or Undead) within a mile.
Incorporeal Movement. Moves through creatures and objects as Difficult Terrain; 5 (1d10) Force if it ends a turn inside one.
Actions
Multiattack. Two Corrupting Touches and Horrify.
Corrupting Touch. A withering touch.
Horrify.DC 13 Wis save by a creature within 60 ft that sees it, or Frightened until the banshee's next turn; success gives a day's immunity.
Deathly Wail. Once a day: everyone within 30 ft but Constructs and Undead makes a DC 13 Con save; a failure drops one at 25 HP or fewer to 0, else 3d6 Psychic.