Location The Amber Temple Level 10

The Amber Temple: Hall of the Faceless God

Overview

The temple's great hall, cut out of the mountain around a colossal robed statue whose face was never carved. East lies the ring of amber, where six sarcophagi talk; west, the frozen reading hall where something wails; north, the wardens' cells, the library passage and the stair down to the vaults.

Every sound you make comes back to you a moment later, slightly changed.

Resting: Risky: a rest here can be interrupted.

Getting here

Ways in

Ways out

#ExitLeads toOnly when
1Stairs down to the doorsThe Amber Temple: the Doors
2The library passageThe Amber Temple: the Library
3Stairs down to the vaultsThe Amber Temple: the Vaults

Map

amber temple faceless god

Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.

Close up

loc amber temple faceless god spot1
Offerings at the statue's feet, the faceless god

loc amber temple faceless god spot2
a warden's chest

loc amber temple faceless god spot3
a warden's locker

People

Who turns up at points in the story (1)
  • Patrina Velikovna, The hall of echoes (#4): when not patrina fate and not patrina destroyed

What to find

#WhereWhatHow
5Offerings at the statue's feetCandle ×6, Holy Symbol (Amulet), 64 gpopen it
6a warden's chestSpellbook, Ink, Ink Pen, Robe, 20 gpopen it
7a warden's lockerSpell Scroll (Level 1) ×2, Potion of Healing, 35 gplock DC 14
8a student's deskPaper ×5, Magnifying Glassopen it
10a loose stone in a warden's cell (hidden)Ioun Stone (Insight)Search: Investigation DC 17
11a drawer in the desk kept clear of frost (hidden)Tome of Leadership and InfluenceSearch: Investigation DC 17

Tarokka treasure spots. If the reading hid one of the treasures here, it's in: Amber Temple Faceless God (statue_offerings)

The containers here also get random magic items and potions, rolled for a party of level 10 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.

Skill checks

#WhereCheckTryWhat it does
9the faceless godReligion 16Read the faceless god's ritereveals faceless_gaze; disarms faceless gaze; on a failure: 2d8 psychic damage

Traps

#TrapFind DCDisarm DCSaveDamage
12A crack in the floor, breathing1516CON 154d8 cold
13Where the statue's blank face looks160WIS 153d8 psychic

Fights

By party level (the first line your party fits is the fight you get)

Quests and lore

  • A Seat at the Table: Ratatouille learned magic so that people would sit with him. He crossed the mists to apprentice himself to the Wizard of Wines, a master of…
  • The Amber Temple: High above the Tsolenka Pass, a temple of amber where dead powers talk and bargain, and where the lord of the valley once made his.
  • The Last Lesson: Wren Featherfoot's old master, a dusk elf called Sorrel, died before Wren's training was finished, and left him one errand: a sealed letter…
  • The Wailing Hall: In the frozen reading hall of the Amber Temple, a dead woman weeps over a book that will not stay whole.