Undead CR 2

Ghast

Stat block

Wades into melee so its stench sickens foes, paralyzing one with claws then biting the helpless.

ACHPSpeedCRXP
1336 (8d8)30 ft2450
STRDEXCONINTWISCHA
16 (+3)17 (+3)10 (+0)11 (+0)10 (+0)8 (-1)
  • Saving throws: WIS +2
  • Resistant: necrotic
  • Immune: poison
  • Condition immunities: charmed, exhaustion, poisoned
  • Senses: darkvision 60 ft; passive Perception 10
  • Languages: Common

Traits

  • Stench. Any creature that starts its turn in the 5-foot Emanation around the ghast makes a DC 10 Constitution saving throw. On a failure it has the Poisoned condition until the start of its next turn. On a success it is immune to this ghast's Stench for 24 hours.

Actions

  • Bite. Bites for piercing plus necrotic damage.
  • Claw. Hit: 10 (2d6 + 3) Slashing damage. If the target is a creature that isn't Undead, it makes a DC 10 Constitution saving throw. On a failure it has the Paralyzed condition until the end of its next turn.

Where you meet it

On the road: Argynvostholt Road, Zarovich Hills, Zarovich Shore