Overview
Black water to the far shore and the wolf hills above it. The fishers left a year ago when the nets stopped filling; only Bluto stayed. His rowboat is tied at the jetty's foot.
Resting: Risky: a rest here can be interrupted.
Getting here
Ways in
- The travel map: Lake Zarovich, in Lake Zarovich, the wolf hills and Lake Baratok. It shows once visited vallaki.
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | The lake path, back toward Vallaki | the travel map | |
| 2 | The lake path, back toward Vallaki | the travel map |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
Close up

Bluto's sea chest

a locker left behind, a loose hearthstone in the empty hut

Bluto's rowboat, something under the jetty's boards
People
Who turns up at points in the story (5)
- Bluto Krogarov, The jetty, The landing, Bluto's shack (#3, #4, #5): when arabelle rescued and not bluto fate; or when arabelle lost and not bluto fate; or when bluto fate is “saved” or bluto fate is “left”
- Arabelle, The jetty (#6): when tarokka.ally.npc is arabelle and arabelle rescued and not arabelle with the party and not arabelle sent home and bluto fate
- Old Nistor, The reeds (#7): when not weather is storm
- The Lantern Girl, The jetty (#8): when (quest one lantern too many at asked or quest one lantern too many at rumored) and not lantern girl rested
- Sandu, The jetty (#3): when quest one lantern too many at fought
What to find
| # | Where | What | How |
|---|---|---|---|
| 9 | Bluto's sea chest | Net, Oil, 2 gp | lock DC 10 |
| 10 | a locker left behind | Hooded Lantern, Oil ×2, Rope, 6 gp | open it |
| 14 | Something caught in the reeds (hidden) | Dagger | Search: Perception DC 13 |
| 15 | something under the jetty's boards (hidden) | Ring of Water Walking | Search: Perception DC 14 |
| 16 | a loose hearthstone in the empty hut (hidden) | Folding Boat | Search: Investigation DC 14 |
| 17 | something behind the fishers' shrine (hidden) | Trident of Fish Command (Trident) | Search: Perception DC 13 |
| 18 | a glass float tangled in the reeds (hidden) | Glass Bottle | Search: Perception DC 12 |
| 19 | something under the empty hut's step (hidden) | Net | Search: Perception DC 13 |
The containers here also get random magic items and potions, rolled for a party of level 8 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Skill checks
| # | Where | Check | Try | What it does |
|---|---|---|---|---|
| 11 | Bluto's rowboat | Acrobatics 13 | Swing under the jetty from the boat | finds Ring of Water Walking; on a failure: 1d4 cold damage |
| 12 | a fishers' shrine | Religion 13 | Pray at the fishers' shrine | finds Trident of Fish Command (Trident) |
| 13 | a flat rock above the water | Athletics 13 | Dive from the flat rock | 25 gp; on a failure: 1d4 cold damage |
Fights
- Old Greytooth comes down off the hill trail with his pack fanned out behind him, and the howl goes up from…, in Lake Zarovich: the Fishers' Landing: Old Greytooth, Dire Wolf, Werewolf, Bandit Captain, Wolf. Scales with your level. Part of The Hunters at the Inn.
By party level (the first line your party fits is the fight you get)
- Lake Zarovich: the Fishers' Landing, when not szoldar turned and not szoldar stays and level ≥ 8: Old Greytooth, 3 × Dire Wolf, Castle Wolf (Werewolf), Szoldar (Bandit Captain) (5650 XP)
- Lake Zarovich: the Fishers' Landing, when not (not szoldar turned and not szoldar stays) and level ≥ 8: Old Greytooth, 3 × Dire Wolf, Castle Wolf (Werewolf) (5200 XP)
- Lake Zarovich: the Fishers' Landing, when not szoldar turned and not szoldar stays and level ≥ 7: Old Greytooth, 3 × Dire Wolf, Szoldar (Bandit Captain) (4950 XP)
- Lake Zarovich: the Fishers' Landing, when not (not szoldar turned and not szoldar stays) and level ≥ 7: Old Greytooth, 3 × Dire Wolf (4500 XP)
- Lake Zarovich: the Fishers' Landing, when not szoldar turned and not szoldar stays: Old Greytooth, 2 × Dire Wolf, 2 × Wolf, Szoldar (Bandit Captain) (4850 XP)
- Lake Zarovich: the Fishers' Landing, when not (not szoldar turned and not szoldar stays): Old Greytooth, 2 × Dire Wolf, 2 × Wolf (4400 XP)
- The water along the shore stands up in the shape of people: the drowned of Pescari, grey and swollen, in…, in Lake Zarovich: the Fishers' Landing: Wraith, Water Elemental, Wight, Ghast, Ghoul. Scales with your level. Part of The Bell Under the Lake.
By party level (the first line your party fits is the fight you get)
- Lake Zarovich: the Fishers' Landing, when level ≥ 9: The Bellringer of Pescari (Wraith), 2 × The Lake's Undertow (Water Elemental), A Drowned Bride (Wight), 4 × Drowned of Pescari (Ghast), 6 × Drowned of Pescari (Ghoul) (9100 XP)
- Lake Zarovich: the Fishers' Landing, when level ≥ 8: The Bellringer of Pescari (Wraith), The Lake's Undertow (Water Elemental), 4 × Drowned of Pescari (Ghast), 6 × Drowned of Pescari (Ghoul) (6600 XP)
- Lake Zarovich: the Fishers' Landing: The Bellringer of Pescari (Wight), 2 × Drowned of Pescari (Ghast), 6 × Drowned of Pescari (Ghoul) (2800 XP)
- The girl's light goes hard and white. The water round the jetty lights up from underneath, here and there, as…, in Lake Zarovich: the Fishers' Landing: The Lantern Girl, Will-o'-Wisp. Part of One Lantern Too Many.
Quests and lore
- One Lantern Too Many: Every festival week the children of Vallaki carry paper lanterns round the square for the Baron. Thirty-one children. Thirty-two lanterns.
- The Baron's Island: Some nights the Baron's boat rows out to the Reed Isle on Lake Zarovich with somebody tied up in it, and rows back with nobody.
- The Bell Under the Lake: Old Nistor, the last fisherman on Lake Zarovich, says the fish went deep forty years ago. He knows why, and he's never told anyone.
- The Destined Ally: Madam Eva's fourth card named the one who will stand with us against the devil.
- The Hunters at the Inn: Two hunters in the corner of the Blue Water Inn sell wolf ears to the Baron at a copper apiece, and want help with the one wolf he pays…
A notice on a hut door
To whoever comes after: the lake has given nothing for a year. We have gone to my sister's in Vallaki. The boats are yours if you want them; the lake is yours if you want it. We don't. - the Petrescus, and Old Toma, and the Brancu boys
