Random Encounters
Travelling between places on the map can be interrupted. Each road has a chance by day and by night, and a weighted table of what comes.
Amber Temple Road
The ice stair between the Tsolenka Pass and the Amber Temple: whiteouts, a dead expedition, gargoyles off the cliffs, and the frozen dead who climb at night.
Chance per journey: 25% by day, 45% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 3 | day | 0 | |
| 2 | not amber road expedition found | 0 | |
| 2 | 5 × Gargoyle | 2250 | |
| 3 | night | 3 × Frozen climber (Wight), 2 × The cold's own (Wraith) | 5700 |
Argynvostholt Road
The knights' road: a narrow track that leaves the Svalich Woods and climbs through old pines to the ridge of Argynvostholt. The Order's dead walk it at night; so do older things.
Chance per journey: 15% by day, 40% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 2 | night and not order patrol met | 0 | |
| 2 | night and not phantom ride seen | 0 | |
| 3 | night and order fate is “ride” and not knights hunt seen | 0 | |
| 3 | night and argynvost beacon lit and not beacon light seen | 0 | |
| 2 | 2 × Werewolf, 3 × Dire Wolf | 2000 | |
| 2 | night and not argynvost beacon lit and not vladimir pact | 6 × Strahd Zombie, 2 × Ghast | 2100 |
| 2 | day | 6 × Dire Wolf | 1200 |
Baratok Slopes
The mountain roads north of Vallaki: up Mount Baratok, along the high ridges and over the Tsolenka Pass. Wolves, ogres and spiders by day, werewolves by night, and a roc overhead.
Chance per journey: 20% by day, 40% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 3 | 4 × Dire Wolf, 2 × Wolf | 900 | |
| 2 | day | 3 × Ogre | 1350 |
| 2 | 4 × Giant Spider | 800 | |
| 2 | night | 3 × Werewolf, Dire Wolf | 2300 |
| 1 | 0 | ||
| 1 | day | 0 |
Berez Marsh
The marsh track between Vallaki and the drowned village of Berez: Baba Lysaga's scarecrows walk it, insects rise off it in clouds, and lights wander it at night.
Chance per journey: 20% by day, 45% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 3 | day | 4 × Swarm of Insects, 3 × Scarecrow | 1000 |
| 3 | 5 × Scarecrow, Will-o'-Wisp | 1450 | |
| 3 | night | 3 × Will-o'-Wisp, 2 × Swarm of Insects | 1550 |
| 1 | 0 | ||
| 1 | day | 0 |
Bonegrinder Lane
The miller's lane between the Old Svalich Road and Old Bonegrinder: close pines and deep ruts. Wolves and the dead, Morgantha on her rounds while the coven stands, and afterwards whichever daughter is still loose.
Chance per journey: 20% by day, 45% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 3 | day | 3 × Dire Wolf, 3 × Wolf | 750 |
| 3 | day and not morgantha slain and not morgantha cart met and not bonegrinder bargain | 0 | |
| 2 | day and bonegrinder fate is “bella” and not bella slain | 0 | |
| 2 | offalia at large and not offalia slain | 0 | |
| 1 | day and ilinca vouched | 0 | |
| 3 | night | Werewolf, 2 × Dire Wolf, 2 × Wolf | 1200 |
| 2 | night | 5 × Strahd Zombie, 2 × Zombie | 1100 |
| 1 | night | 4 × Swarm of Bats, 3 × Strahd Zombie | 800 |
Krezk Road
The Old Svalich Road west of Vallaki, climbing through pine and rock to Krezk at the end of the valley. Wolves, blights and the druids who tend them by day; werewolves and the dead by night.
Chance per journey: 20% by day, 45% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 3 | day | 3 × Dire Wolf, 3 × Wolf | 750 |
| 2 | day | 2 × Druid, 2 × Needle Blight, 4 × Twig Blight | 1100 |
| 2 | day and not clovin met on road | 0 | |
| 1 | 0 | ||
| 3 | night | 3 × Werewolf, 2 × Wolf | 2200 |
| 2 | night | 5 × Strahd Zombie, 2 × Ghoul | 1400 |
| 2 | day and attention ≥ watched | 0 |
Svalich Road
The Old Svalich Road between the Gates, the village, the crossroads and Tser Pool: open ground, ditches and field walls. Wolves by day, the dead and worse by night; now and then a meeting.
Chance per journey: 15% by day, 40% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 3 | day | 3 × Dire Wolf, 2 × Wolf | 700 |
| 2 | day and not funeral met | 0 | |
| 2 | day and not ravens met | 0 | |
| 1 | day and not lost bundle found | 0 | |
| 1 | not strahd road encounter | 0 | |
| 3 | night | 4 × Dire Wolf, 4 × Wolf | 1000 |
| 2 | night | 5 × Strahd Zombie, 2 × Zombie | 1100 |
| 2 | night | 3 × Swarm of Bats, 4 × Strahd Zombie, Zombie | 1000 |
| 1 | night and not dead procession met | 0 | |
| 1 | night | Werewolf, Dire Wolf, 2 × Wolf | 1000 |
| 2 | night and attention ≥ watched | 0 | |
| 2 | night and attention ≥ marked | 4 × Dire Wolf, 4 × Wolf | 1000 |
Svalich Woods
The Old Svalich Road through the Svalich Woods, between Tser Pool, Tser Falls and Vallaki: close pines and small clearings. Wolves and hunters by day, werewolves and the dead by night.
Chance per journey: 20% by day, 50% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 3 | day | 3 × Dire Wolf, 2 × Wolf | 700 |
| 2 | day and not hunters met | 0 | |
| 1 | day and not ravens met | 0 | |
| 1 | day and not lost bundle found | 0 | |
| 1 | not strahd road encounter | 0 | |
| 3 | night | 4 × Dire Wolf, 4 × Wolf | 1000 |
| 2 | night | Werewolf, Dire Wolf, 2 × Wolf | 1000 |
| 1 | night | 5 × Strahd Zombie, 2 × Zombie | 1100 |
| 1 | night | 4 × Swarm of Bats, 4 × Dire Wolf | 1000 |
| 2 | day and attention ≥ watched | 0 | |
| 2 | night and attention ≥ marked | 4 × Dire Wolf, 4 × Wolf | 1000 |
Vineyard Road
The lake road west of Vallaki and the barrow track to Yester Hill: hedgerows, moor and thin woods. Blights grown on Yester Hill by day and night until the tree burns, druid patrols until the hill is broken, wolves after dark, the Keepers' ravens, and the druids come back for revenge if they were let go and the tree still stands.
Chance per journey: 15% by day, 40% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 3 | not gulthias tree burned | 2 × Vine Blight, 4 × Needle Blight, 6 × Twig Blight | 550 |
| 2 | not yester hill resolved | 2 × Druid of Yester Hill (Druid), 3 × Needle Blight, Vine Blight | 1150 |
| 2 | night | 2 × Dire Wolf, 4 × Wolf | 600 |
| 1 | day and davian met and not raven word heard | 0 | |
| 3 | (yester druids fate is “spared” or yester druids fate is “fled”) and not gulthias tree burned | Mother Ruxandra (Druid), 2 × Druid of Yester Hill (Druid), 2 × Vine Blight, 4 × Twig Blight | 1650 |
| 2 | day and attention ≥ watched | 0 | |
| 2 | night and attention ≥ marked | 2 × Dire Wolf, 4 × Wolf | 600 |
Zarovich Hills
The trails through the hills between Vallaki, Lake Zarovich, the werewolves' den and Lake Baratok: pines, boulders and long views. Kiril's wolves by day and night until the pack question is settled; the hungry dead by night.
Chance per journey: 20% by day, 45% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 3 | night and wolf pack leader isn't “emil” and wolf pack leader isn't “none” | 3 × Werewolf, 3 × Wolf | 2250 |
| 2 | day and wolf pack leader isn't “emil” | Pack leader (Werewolf), 5 × Dire Wolf | 1700 |
| 2 | night | 4 × Ghoul, 2 × Ghast | 1700 |
| 2 | night and not den way known and not pack resolved | 0 | |
| 1 | day and not den way known | 0 | |
| 1 | day and not den way known and not pack resolved | 0 | |
| 1 | not tower rumor and not van richten reunited | 0 | |
| 2 | wolf pack leader is “emil” | 0 |
Zarovich Shore
The lake path between Vallaki's west gate and the fishers' landing: reeds, shingle and black water. Quiet by day; by night the lake gives things back.
Chance per journey: 10% by day, 35% by night.
| Weight | When | What | XP |
|---|---|---|---|
| 3 | night | 4 × Drowned fisher (Strahd Zombie), 2 × Ghast | 1700 |
| 1 | night | 3 × Will-o'-Wisp | 1350 |
| 2 | day and wolf pack leader isn't “emil” | 4 × Dire Wolf | 800 |
| 2 | 0 | ||
| 1 | night and not den way known and not pack resolved | 0 | |
| 2 | night and attention ≥ watched | 0 |
Night visitors at camp
When a night at camp in a risky place is interrupted, one of these comes out of the dark, picked by the region's land and your party's level (Resting and Saving). They're meant to be hard.
Forest
The Old Svalich Road, Into the Mists, The Village of Barovia, Old Bonegrinder, The Werewolf Den, The Wizard of Wines, Van Richten's Tower, Yester Hill, Argynvostholt
| Party level | What comes | XP |
|---|---|---|
| 1–3 | Eyes in the dark beyond the fire, low to the ground, and more of them every time you count. 4 × Wolf | 200 |
| 4–6 | Something big moves between the trees, then something bigger. The Count's hounds have found your fire. 2 × Dire Wolf, 4 × Wolf | 600 |
| 7–11 | Shapes walk upright out of the pines, sniffing at the smoke, and the wolves behind them grin. 2 × Werewolf, 3 × Dire Wolf, Wolf | 2050 |
Marsh
Lake Zarovich, Berez
| Party level | What comes | XP |
|---|---|---|
| 1–3 | The reeds part, and the drowned come up out of the water, walking stiffly toward the warmth. 4 × Zombie, Giant Rat | 225 |
| 4–6 | A stink of rot comes off the water ahead of them: ghasts, and the drowned they have been feeding on. 2 × Ghast, Ghoul, 2 × Zombie | 1200 |
| 7–11 | Scarecrows stand at the edge of the firelight that weren't there when you lay down. Behind them, something in a drowned… Banshee, 3 × Wight, 2 × Scarecrow | 3600 |
Mountain
Mount Baratok, Mount Ghakis, The Tsolenka Pass, The Amber Temple, Krezk
| Party level | What comes | XP |
|---|---|---|
| 1–3 | Grey wolves come down from the rocks above the camp, quiet as the snow. 4 × Wolf | 200 |
| 4–6 | Men in furs come down the slope at a run, axes high, howling like wolves. 3 × Berserker | 1350 |
| 7–11 | A werewolf leads them down off the heights: wild men in furs, and wolves the size of ponies. Werewolf, 3 × Berserker, 2 × Dire Wolf | 2450 |
Castle
Castle Ravenloft, The Abbey of St. Markovia
| Party level | What comes | XP |
|---|---|---|
| 1–3 | The sky over the camp fills with wings, and the dead climb up out of the dark after them. 2 × Swarm of Bats, 2 × Zombie | 200 |
| 4–6 | Bats first, a cloud of them, and then the castle's dead and the things that eat them, crawling toward the warmth. 2 × Swarm of Bats, 2 × Ghoul, 2 × Strahd Zombie | 900 |
| 7–11 | Pale figures walk out of the dark behind the bats, smiling, in no hurry at all. 3 × Vampire Spawn, 2 × Swarm of Bats | 5500 |