Random Encounters

Travelling between places on the map can be interrupted. Each road has a chance by day and by night, and a weighted table of what comes.

Amber Temple Road

The ice stair between the Tsolenka Pass and the Amber Temple: whiteouts, a dead expedition, gargoyles off the cliffs, and the frozen dead who climb at night.

Chance per journey: 25% by day, 45% by night.

WeightWhenWhatXP
3day0
2not amber road expedition found0
25 × Gargoyle2250
3night3 × Frozen climber (Wight), 2 × The cold's own (Wraith)5700

Argynvostholt Road

The knights' road: a narrow track that leaves the Svalich Woods and climbs through old pines to the ridge of Argynvostholt. The Order's dead walk it at night; so do older things.

Chance per journey: 15% by day, 40% by night.

WeightWhenWhatXP
2night and not order patrol met0
2night and not phantom ride seen0
3night and order fate is “ride” and not knights hunt seen0
3night and argynvost beacon lit and not beacon light seen0
22 × Werewolf, 3 × Dire Wolf2000
2night and not argynvost beacon lit and not vladimir pact6 × Strahd Zombie, 2 × Ghast2100
2day6 × Dire Wolf1200

Baratok Slopes

The mountain roads north of Vallaki: up Mount Baratok, along the high ridges and over the Tsolenka Pass. Wolves, ogres and spiders by day, werewolves by night, and a roc overhead.

Chance per journey: 20% by day, 40% by night.

WeightWhenWhatXP
34 × Dire Wolf, 2 × Wolf900
2day3 × Ogre1350
24 × Giant Spider800
2night3 × Werewolf, Dire Wolf2300
10
1day0

Berez Marsh

The marsh track between Vallaki and the drowned village of Berez: Baba Lysaga's scarecrows walk it, insects rise off it in clouds, and lights wander it at night.

Chance per journey: 20% by day, 45% by night.

WeightWhenWhatXP
3day4 × Swarm of Insects, 3 × Scarecrow1000
35 × Scarecrow, Will-o'-Wisp1450
3night3 × Will-o'-Wisp, 2 × Swarm of Insects1550
10
1day0

Bonegrinder Lane

The miller's lane between the Old Svalich Road and Old Bonegrinder: close pines and deep ruts. Wolves and the dead, Morgantha on her rounds while the coven stands, and afterwards whichever daughter is still loose.

Chance per journey: 20% by day, 45% by night.

WeightWhenWhatXP
3day3 × Dire Wolf, 3 × Wolf750
3day and not morgantha slain and not morgantha cart met and not bonegrinder bargain0
2day and bonegrinder fate is “bella” and not bella slain0
2offalia at large and not offalia slain0
1day and ilinca vouched0
3nightWerewolf, 2 × Dire Wolf, 2 × Wolf1200
2night5 × Strahd Zombie, 2 × Zombie1100
1night4 × Swarm of Bats, 3 × Strahd Zombie800

Krezk Road

The Old Svalich Road west of Vallaki, climbing through pine and rock to Krezk at the end of the valley. Wolves, blights and the druids who tend them by day; werewolves and the dead by night.

Chance per journey: 20% by day, 45% by night.

WeightWhenWhatXP
3day3 × Dire Wolf, 3 × Wolf750
2day2 × Druid, 2 × Needle Blight, 4 × Twig Blight1100
2day and not clovin met on road0
10
3night3 × Werewolf, 2 × Wolf2200
2night5 × Strahd Zombie, 2 × Ghoul1400
2day and attention ≥ watched0

Svalich Road

The Old Svalich Road between the Gates, the village, the crossroads and Tser Pool: open ground, ditches and field walls. Wolves by day, the dead and worse by night; now and then a meeting.

Chance per journey: 15% by day, 40% by night.

WeightWhenWhatXP
3day3 × Dire Wolf, 2 × Wolf700
2day and not funeral met0
2day and not ravens met0
1day and not lost bundle found0
1not strahd road encounter0
3night4 × Dire Wolf, 4 × Wolf1000
2night5 × Strahd Zombie, 2 × Zombie1100
2night3 × Swarm of Bats, 4 × Strahd Zombie, Zombie1000
1night and not dead procession met0
1nightWerewolf, Dire Wolf, 2 × Wolf1000
2night and attention ≥ watched0
2night and attention ≥ marked4 × Dire Wolf, 4 × Wolf1000

Svalich Woods

The Old Svalich Road through the Svalich Woods, between Tser Pool, Tser Falls and Vallaki: close pines and small clearings. Wolves and hunters by day, werewolves and the dead by night.

Chance per journey: 20% by day, 50% by night.

WeightWhenWhatXP
3day3 × Dire Wolf, 2 × Wolf700
2day and not hunters met0
1day and not ravens met0
1day and not lost bundle found0
1not strahd road encounter0
3night4 × Dire Wolf, 4 × Wolf1000
2nightWerewolf, Dire Wolf, 2 × Wolf1000
1night5 × Strahd Zombie, 2 × Zombie1100
1night4 × Swarm of Bats, 4 × Dire Wolf1000
2day and attention ≥ watched0
2night and attention ≥ marked4 × Dire Wolf, 4 × Wolf1000

Vineyard Road

The lake road west of Vallaki and the barrow track to Yester Hill: hedgerows, moor and thin woods. Blights grown on Yester Hill by day and night until the tree burns, druid patrols until the hill is broken, wolves after dark, the Keepers' ravens, and the druids come back for revenge if they were let go and the tree still stands.

Chance per journey: 15% by day, 40% by night.

WeightWhenWhatXP
3not gulthias tree burned2 × Vine Blight, 4 × Needle Blight, 6 × Twig Blight550
2not yester hill resolved2 × Druid of Yester Hill (Druid), 3 × Needle Blight, Vine Blight1150
2night2 × Dire Wolf, 4 × Wolf600
1day and davian met and not raven word heard0
3(yester druids fate is “spared” or yester druids fate is “fled”) and not gulthias tree burnedMother Ruxandra (Druid), 2 × Druid of Yester Hill (Druid), 2 × Vine Blight, 4 × Twig Blight1650
2day and attention ≥ watched0
2night and attention ≥ marked2 × Dire Wolf, 4 × Wolf600

Zarovich Hills

The trails through the hills between Vallaki, Lake Zarovich, the werewolves' den and Lake Baratok: pines, boulders and long views. Kiril's wolves by day and night until the pack question is settled; the hungry dead by night.

Chance per journey: 20% by day, 45% by night.

WeightWhenWhatXP
3night and wolf pack leader isn't “emil” and wolf pack leader isn't “none”3 × Werewolf, 3 × Wolf2250
2day and wolf pack leader isn't “emil”Pack leader (Werewolf), 5 × Dire Wolf1700
2night4 × Ghoul, 2 × Ghast1700
2night and not den way known and not pack resolved0
1day and not den way known0
1day and not den way known and not pack resolved0
1not tower rumor and not van richten reunited0
2wolf pack leader is “emil”0

Zarovich Shore

The lake path between Vallaki's west gate and the fishers' landing: reeds, shingle and black water. Quiet by day; by night the lake gives things back.

Chance per journey: 10% by day, 35% by night.

WeightWhenWhatXP
3night4 × Drowned fisher (Strahd Zombie), 2 × Ghast1700
1night3 × Will-o'-Wisp1350
2day and wolf pack leader isn't “emil”4 × Dire Wolf800
20
1night and not den way known and not pack resolved0
2night and attention ≥ watched0

Night visitors at camp

When a night at camp in a risky place is interrupted, one of these comes out of the dark, picked by the region's land and your party's level (Resting and Saving). They're meant to be hard.

Forest

The Old Svalich Road, Into the Mists, The Village of Barovia, Old Bonegrinder, The Werewolf Den, The Wizard of Wines, Van Richten's Tower, Yester Hill, Argynvostholt

Party levelWhat comesXP
1–3Eyes in the dark beyond the fire, low to the ground, and more of them every time you count. 4 × Wolf200
4–6Something big moves between the trees, then something bigger. The Count's hounds have found your fire. 2 × Dire Wolf, 4 × Wolf600
7–11Shapes walk upright out of the pines, sniffing at the smoke, and the wolves behind them grin. 2 × Werewolf, 3 × Dire Wolf, Wolf2050

Marsh

Lake Zarovich, Berez

Party levelWhat comesXP
1–3The reeds part, and the drowned come up out of the water, walking stiffly toward the warmth. 4 × Zombie, Giant Rat225
4–6A stink of rot comes off the water ahead of them: ghasts, and the drowned they have been feeding on. 2 × Ghast, Ghoul, 2 × Zombie1200
7–11Scarecrows stand at the edge of the firelight that weren't there when you lay down. Behind them, something in a drowned… Banshee, 3 × Wight, 2 × Scarecrow3600

Mountain

Mount Baratok, Mount Ghakis, The Tsolenka Pass, The Amber Temple, Krezk

Party levelWhat comesXP
1–3Grey wolves come down from the rocks above the camp, quiet as the snow. 4 × Wolf200
4–6Men in furs come down the slope at a run, axes high, howling like wolves. 3 × Berserker1350
7–11A werewolf leads them down off the heights: wild men in furs, and wolves the size of ponies. Werewolf, 3 × Berserker, 2 × Dire Wolf2450

Castle

Castle Ravenloft, The Abbey of St. Markovia

Party levelWhat comesXP
1–3The sky over the camp fills with wings, and the dead climb up out of the dark after them. 2 × Swarm of Bats, 2 × Zombie200
4–6Bats first, a cloud of them, and then the castle's dead and the things that eat them, crawling toward the warmth. 2 × Swarm of Bats, 2 × Ghoul, 2 × Strahd Zombie900
7–11Pale figures walk out of the dark behind the bats, smiling, in no hurry at all. 3 × Vampire Spawn, 2 × Swarm of Bats5500