Undead CR 5

Vampire Spawn

Stat block

Grabs a victim with its claws, bites to heal itself, and disengages freely; shuns sunlight.

ACHPSpeedCRXP
1690 (12d8+36)30 ft51800
STRDEXCONINTWISCHA
16 (+3)16 (+3)16 (+3)11 (+0)10 (+0)12 (+1)
  • Saving throws: DEX +6, WIS +3
  • Skills: Perception +3, Stealth +6
  • Resistant: necrotic
  • Senses: darkvision 60 ft; passive Perception 13
  • Languages: Common, one other language

Traits

  • Spider Climb. The vampire can climb difficult surfaces, including upside down along ceilings, without making an ability check.
  • Vampire Weakness. The vampire has these weaknesses. Forbiddance: it can't enter a residence unless an occupant invites it in. Running Water: it takes 20 Acid damage if it ends its turn in running water. Stake to the Heart: it is destroyed if a weapon that deals Piercing damage is driven into its heart while it has the Incapacitated condition. Sunlight: it takes 20 Radiant damage if it starts its turn in sunlight, and while in sunlight it has Disadvantage on attack rolls and ability checks.

Actions

  • Multiattack. Makes two Claw attacks and uses Bite.
  • Claw. Hit: 8 (2d4 + 3) Slashing damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 13), held by one of the vampire's two claws.
  • Bite. Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or has the Grappled, Incapacitated or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum is reduced by the Necrotic damage it took, and the vampire regains that many Hit Points.

Bonus actions

  • Deathless Agility. The vampire takes the Dash action or the Disengage action.

Where you meet it