Stat block
Shambles toward the closest living thing and slams it; hard to put down without radiant or crits.
| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 8 | 15 (2d8+6) | 20 ft | 1/4 | 50 |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
- Saving throws: WIS +0
- Immune: poison
- Condition immunities: exhaustion, poisoned
- Senses: darkvision 60 ft; passive Perception 8
- Languages: Common (understands but can't speak), one other language (understands but can't speak)
Traits
- Undead Fortitude. When damage drops the zombie to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 plus the damage taken. On a success it drops to 1 Hit Point instead. It can't make this save if the damage was Radiant or came from a Critical Hit.
Actions
- Slam. Clubs a target with a rotting fist.
Where you meet it
- Burgomaster's Mansion: Past midnight the boards over the windows begin to creak, then to split. Wolves throw themselves at the front…
- The River Ivlis Crossroads: The Grey Mare · The black horse in the traces stamps once, and the empty harness beside it swings. Pale shapes slide out of…
- Village of Barovia: The churchyard earth heaves. Old graves split along their seams, and the village's dead climb out to finish…
- Village of Barovia: Shapes stand in the square, swaying like washing on a line. They turn toward you all at once.
- Village of Barovia: The Polite Caller · The carriage lamp stops at the end of the lane. Its door opens on nothing, and a tall shape in a coachman's…
On the road: Bonegrinder Lane, Svalich Road, Svalich Woods