Undead CR 1/4

Zombie

Stat block

Shambles toward the closest living thing and slams it; hard to put down without radiant or crits.

ACHPSpeedCRXP
815 (2d8+6)20 ft1/450
STRDEXCONINTWISCHA
13 (+1)6 (-2)16 (+3)3 (-4)6 (-2)5 (-3)
  • Saving throws: WIS +0
  • Immune: poison
  • Condition immunities: exhaustion, poisoned
  • Senses: darkvision 60 ft; passive Perception 8
  • Languages: Common (understands but can't speak), one other language (understands but can't speak)

Traits

  • Undead Fortitude. When damage drops the zombie to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 plus the damage taken. On a success it drops to 1 Hit Point instead. It can't make this save if the damage was Radiant or came from a Critical Hit.

Actions

  • Slam. Clubs a target with a rotting fist.

Where you meet it

  • Burgomaster's Mansion: Past midnight the boards over the windows begin to creak, then to split. Wolves throw themselves at the front…
  • The River Ivlis Crossroads: The Grey Mare · The black horse in the traces stamps once, and the empty harness beside it swings. Pale shapes slide out of…
  • Village of Barovia: The churchyard earth heaves. Old graves split along their seams, and the village's dead climb out to finish…
  • Village of Barovia: Shapes stand in the square, swaying like washing on a line. They turn toward you all at once.
  • Village of Barovia: The Polite Caller · The carriage lamp stops at the end of the lane. Its door opens on nothing, and a tall shape in a coachman's…

On the road: Bonegrinder Lane, Svalich Road, Svalich Woods