Overview
Far below the dungeon, a stair that was never on the household's plans: a landing guarded by a warding glyph, a vault with a cold white brazier, a floating hourglass and two iron knights, and a long low tunnel through the black rock to the catacombs.
Cold stone, dripping steps and the feeling of a great many floors overhead.
Resting: No sleeping here: a Short Rest only, out of sight of foes. Not here, with a cold white fire burning and iron watching from the alcoves.
Getting here
Ways in
- From Castle Ravenloft, the Catacombs: Stairs down to the tunnel through the Pillarstone
- From Castle Ravenloft, the Dungeon: Stairs down to the brazier room
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | Stairs up to the dungeon hall | ||
| 2 | Stairs up to the catacombs |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
What to find
The containers here also get random magic items and potions, rolled for a party of level 10 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Traps
| # | Trap | Find DC | Disarm DC | Save | Damage |
|---|---|---|---|---|---|
| 3 | a warding glyph | 15 | 15 | ||
| 4 | a trapdoor in the tunnel floor | 15 | 14 |
Fights
- The pale figure of the count comes at you in silence, one gloved hand raised to strike., in Castle Ravenloft, the Brazier Room: Wax Image of the Count (Commoner, 1 HP). Starts when the story sets it off.
- The western knight steps into the pale light, shaking centuries of grey dust from its hinges. Its twin across…, in Castle Ravenloft, the Brazier Room: Iron Knight (Iron Golem, 300 HP). Starts from a conversation.