Location Death House Level 2

Death House, Ground Floor

Overview

A handsome townhouse kept as if its family stepped out a minute ago: entrance, main hall with the grand staircase, the Den of Wolves, kitchen and pantry, dining room. Quiet on the way in; it turns on the party after a refusal at the altar, bricking the front door and leaving only the dining room window.

Resting: Risky: a rest here can be interrupted.

Getting here

Ways in

Ways out

#ExitLeads toOnly when
1Front doorVillage of Barovianot death house refused
2Stairs upDeath House, Upper Floor
3The tall windowVillage of Baroviadeath house completed

Map

death house ground

Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.

Close up

loc death house ground spot1
a glass-fronted hunting cabinet

loc death house ground spot2
pantry shelves, sealed jars

What to find

#WhereWhatHow
4a glass-fronted hunting cabinetHeavy Crossbow, Light Crossbow, Crossbow Bolt ×20lock DC 12
5a cabinet of glasses and cardsPlaying Card Setopen it
6pantry shelvesRation ×3, Candle ×4, Oilopen it
7the sideboardCandle ×2, 30 gpopen it
8a loose stair riserPotion of Healing ×2, 25 gpopen it; only when death house children at rest
11a lantern behind the coats (hidden)Hooded LanternSearch: Perception DC 12
12a loose board under the card cabinet (hidden)Medallion of ThoughtsSearch: Investigation DC 13
13something in the soot under the dumbwaiter (hidden)DriftglobeSearch: Perception DC 13

The containers here also get random magic items and potions, rolled for a party of level 2 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.

Skill checks

#WhereCheckTryWhat it does
9a dumbwaiterAcrobatics 13Squeeze into the dumbwaiter shaftfinds Driftglobe; on a failure: 1d4 bludgeoning damage
10sealed jarsMedicine 12Judge what's in the sealed jarsheals 1d4; on a failure: 1d4 poison damage

Traps

#TrapFind DCDisarm DCSaveDamage
14the chandelier12—DEX 122d6 bludgeoning

Fights

Quests and lore

  • Death House: Two children begged us to save their baby brother from a monster in the basement of their house. The house had other plans.