Overview
A shelf of wind-scoured snow high above the Tsolenka Pass, where a temple's doors are cut into the mountain between two colossi of amber, one split and dead, one watching. Inside: a frozen vestibule and the wardens' two guardrooms.
The air is thin enough to make the head swim. Below, the whole valley lies under its lid of cloud.
Resting: no Not out here. The wind takes the warmth out of you faster than sleep could put it back, and the colossus never stops watching.
Getting here
Ways in
- The travel map: The Amber Temple, in The Amber Temple. It shows once tsolenka gate open or kasimir sister told or kasimir velikov with the party or tarokka.tome.region is amber temple or tarokka.symbol.region is amber temple or tarokka.sword.region is amber temple.
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | Down to the Tsolenka Pass | the travel map | |
| 2 | Up the stairs to the great hall |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
Close up

the traveller's pack, a frozen traveller, something clutched in a frozen hand

a guard's footlocker

the watch's strongbox
People
Who turns up at points in the story (1)
- The Amber Sentinel, The snow ledge (#3): when amber temple arrived and dark gifts taken ≥ 1 and not sentinel stilled and not sentinel destroyed; or when not amber temple arrived and not sentinel destroyed; or when not sentinel destroyed
What to find
| # | Where | What | How |
|---|---|---|---|
| 4 | the traveller's pack | Blanket, Ration ×2, Climber's Kit, 12 gp | open it |
| 5 | a guard's footlocker | Potion of Healing, Candle ×4, 8 gp | open it |
| 6 | the watch's strongbox | Potion of Healing ×2, Holy Water, 85 gp | lock DC 15 |
| 10 | something clutched in a frozen hand (hidden) | Frost Brand Longsword | Search: Perception DC 14 |
| 11 | one halberd on the rack that isn't frosted (hidden) | +3 Halberd | Search: Investigation DC 16 |
| 12 | something left at the foot of the cairn (hidden) | Candle of Invocation | Search: Perception DC 12 |
Tarokka treasure spots. If the reading hid one of the treasures here, it's in: Amber Temple Entrance (pilgrims_pack)
The containers here also get random magic items and potions, rolled for a party of level 10 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Skill checks
| # | Where | Check | Try | What it does |
|---|---|---|---|---|
| 7 | the edge | Survival 14 | Read the snow at the edge | reveals snow_cornice |
| 8 | a frozen traveller | Medicine 14 | Open the frozen hand without breaking it | finds Frost Brand Longsword |
| 9 | a rack of halberds | Athletics 15 | Break the ice off the halberd rack | finds +3 Halberd |
Traps
| # | Trap | Find DC | Disarm DC | Save | Damage |
|---|---|---|---|---|---|
| 13 | An overhang of snow | 14 | 0 | DEX 14 | 4d10 bludgeoning |
Fights
- The colossus steps down off its plinth, and the ledge shakes. High on the facade, two stone shapes unfold…, in The Amber Temple: the Doors: Amber Golem, Gargoyle. Scales with your level.
By party level (the first line your party fits is the fight you get)
- The Amber Temple: the Doors, when level ≥ 10: The Amber Sentinel (Amber Golem), 2 × Facade gargoyle (Gargoyle) (6800 XP)
- The Amber Temple: the Doors, when level ≥ 8: The Amber Sentinel (Amber Golem) (5900 XP)
- The Amber Temple: the Doors: The Amber Sentinel (Amber Golem) (5900 XP)
- NOTHING LEAVES, says the colossus, and steps down to make sure of it., in The Amber Temple: the Doors: Amber Golem.
- The figures in the frost turn their heads. Ice cracks off their mail as they stand., in The Amber Temple: the Doors: Wight. Scales with your level.
By party level (the first line your party fits is the fight you get)
- The Amber Temple: the Doors, when not frozen watch cleared and level ≥ 10: 4 × Frozen warden-guard (Wight) (2800 XP)
- The Amber Temple: the Doors, when not frozen watch cleared: 3 × Frozen warden-guard (Wight) (2100 XP)
Quests and lore
- The Amber Temple: High above the Tsolenka Pass, a temple of amber where dead powers talk and bargain, and where the lord of the valley once made his.
