Overview
Resting: Risky: a rest here can be interrupted.
Getting here
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | On along the road, west | the travel map | |
| 2 | On along the road, east | the travel map |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
Close up

a claw-marked pine, something glinting high in the pine
What to find
| # | Where | What | How |
|---|---|---|---|
| 5 | something glinting high in the pine (hidden) | Ring of Jumping | Search: Perception DC 14 |
| 6 | a split in the fallen trunk (hidden) | Wand of Magic Detection | Search: Investigation DC 12 |
| 7 | a woodcutter's stump (hidden) | Potion of Resistance (Cold) | Search: Perception DC 12 |
The containers here also get random magic items and potions, rolled for a party of level 4 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Skill checks
| # | Where | Check | Try | What it does |
|---|---|---|---|---|
| 3 | a claw-marked pine | Survival 14 | Read the claw marks | reveals werewolf_den:mud_boots; lore: A werewolf's mark |
| 4 | a clawed pine with low branches | Athletics 11 | Climb the clawed pine and look around | finds Ring of Jumping; on a failure: 1d6 bludgeoning damage |
Fights
- Grigor spits, nocks, and shouts a name. Arrows answer from three sides., in The Svalich Woods: Warrior Veteran, Scout.
