Humanoid CR 2

Bandit Captain

Stat block

Leads from the front, mixing pistol shots and scimitar cuts, parrying blows; bandits flee if it falls.

ACHPSpeedCRXP
1552 (8d8+16)30 ft2450
STRDEXCONINTWISCHA
15 (+2)16 (+3)14 (+2)14 (+2)11 (+0)14 (+2)
  • Saving throws: STR +4, DEX +5, WIS +2
  • Skills: Athletics +4, Deception +4
  • Languages: Common, Thieves' Cant

Actions

  • Multiattack. Makes two attacks with Scimitar and Pistol in any combination.
  • Scimitar. Slashes with a scimitar.
  • Pistol. Fires a pistol.

Reactions

  • Parry. Trigger: the bandit is hit by a melee attack roll while it holds a weapon. Response: the bandit gains a +2 bonus to its AC against that one attack, which can make the attack miss.

Where you meet it

  • Lake Zarovich: the Fishers' Landing: The Hunters at the Inn · Old Greytooth comes down off the hill trail with his pack fanned out behind him, and the howl goes up from…
  • Tser Pool Encampment: The fiddle stops mid-note. Every knife in the camp comes out at once.
  • Tser Pool Encampment: The camp is waiting for you outside the tent: no music, no fire-talk, only knives and drawn bows.
  • Vallaki: Lady Wachter's Book Club · Knives come out of sleeves all over the square. Lady Wachter's people were never here to watch the sun.
  • Vallaki: Lady Wachter's Book Club · Izek vaults off the dais with his strange arm already smoking. The Baron's watch closes ranks behind him.
  • Vallaki: Izek's arm bursts into flame to the elbow. Most of the watch backs away from the priest; the ones who don't…
  • Vallaki: The rider wheels his black horse in the gateway and comes back in, drawing a sabre, while Dobre's lads come…
  • The Reed Isle: The Baron's Island · The Baron's boatmen come up the shingle with clubs and a lantern, looking for the smoke, and the reeds behind…