Undead CR 2

Will-o'-Wisp

Stat block

A drifting light that lures travellers astray: lightning jolts, hard to hit, and it can wink out of sight.

ACHPSpeedCRXP
1927 (11d4)5 ft, fly 50 ft2450
STRDEXCONINTWISCHA
1 (-5)28 (+9)10 (+0)13 (+1)14 (+2)11 (+0)
  • Resistant: acid, bludgeoning, cold, fire, necrotic, piercing, slashing
  • Immune: lightning, poison
  • Condition immunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
  • Senses: darkvision 120 ft; passive Perception 12
  • Languages: Common plus one other language

Traits

  • Ephemeral. Can't wear or carry anything.
  • Incorporeal Movement. Moves through creatures and objects as Difficult Terrain; 5 (1d10) Force if it ends a turn inside one.
  • Illumination. Sheds Bright Light 20 ft and Dim Light 20 ft more.

Actions

  • Shock. A jolt of lightning from its glowing body.

Bonus actions

  • Consume Life. A living creature at 0 Hit Points within 5 ft makes a DC 10 Con save or dies; the wisp regains 10 (3d6) Hit Points.
  • Vanish. Turns Invisible, light and all, until it attacks, uses Consume Life or loses Concentration.

Where you meet it

On the road: Berez Marsh, Zarovich Shore