Stat block
A drifting light that lures travellers astray: lightning jolts, hard to hit, and it can wink out of sight.
| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 19 | 27 (11d4) | 5 ft, fly 50 ft | 2 | 450 |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
- Resistant: acid, bludgeoning, cold, fire, necrotic, piercing, slashing
- Immune: lightning, poison
- Condition immunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
- Senses: darkvision 120 ft; passive Perception 12
- Languages: Common plus one other language
Traits
- Ephemeral. Can't wear or carry anything.
- Incorporeal Movement. Moves through creatures and objects as Difficult Terrain; 5 (1d10) Force if it ends a turn inside one.
- Illumination. Sheds Bright Light 20 ft and Dim Light 20 ft more.
Actions
- Shock. A jolt of lightning from its glowing body.
Bonus actions
- Consume Life. A living creature at 0 Hit Points within 5 ft makes a DC 10 Con save or dies; the wisp regains 10 (3d6) Hit Points.
- Vanish. Turns Invisible, light and all, until it attacks, uses Consume Life or loses Concentration.
Where you meet it
- The Ruins of Berez: The scarecrows in the reeds turn their sacking heads all at once, and climb down off their poles.
- The Ruins of Berez: Lights bob up out of the flooded houses, pale and friendly, and drift toward you at the speed of a walk. They…
- Lake Zarovich: the Fishers' Landing: One Lantern Too Many · The girl's light goes hard and white. The water round the jetty lights up from underneath, here and there, as…
- Tser Falls: Called by Name · The lights come up out of the gorge like lanterns climbing a stair, and every one of them is still talking in…
On the road: Berez Marsh, Zarovich Shore