Overview
A footpath climbs north through the pines to the lip of a gorge. The river goes over the edge in one long white rope of water, and the roar fills everything.
Resting: Risky: a rest here can be interrupted.
Getting here
Ways in
- The travel map: Tser Falls, in Barovia. It shows once visited svalich crossroads.
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | The path back down to the road | the travel map |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
Close up

a rain-soaked pack, a hollow in the fallen trunk

the overlook

a cairn of names, a necklace among the names on the cairn
What to find
| # | Where | What | How |
|---|---|---|---|
| 2 | a rain-soaked pack | Rope, Torch ×2, Potion of Healing, 6 gp | open it |
| 5 | a token that hums (hidden) | Pearl of Power | Search: Perception DC 13 |
| 6 | a necklace among the names on the cairn (hidden) | Necklace of Adaptation | Search: Perception DC 13 |
| 8 | a satchel snagged high in the pine (hidden) | Goggles of Night | Search: Perception DC 14 |
| 9 | a hollow in the fallen trunk (hidden) | Bag of Tricks (Rust) | Search: Investigation DC 12 |
| 10 | an axe left in a woodcutter's stump (hidden) | +1 Handaxe | Search: Perception DC 12 |
The containers here also get random magic items and potions, rolled for a party of level 4 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Skill checks
| # | Where | Check | Try | What it does |
|---|---|---|---|---|
| 3 | a stone heaped with tokens | Arcana 13 | Sense the token that hums | finds Pearl of Power |
| 4 | a cairn of names | Religion 12 | Speak the names on the cairn | finds Necklace of Adaptation |
| 7 | a claw-marked pine | Athletics 13 | Climb the claw-marked pine | finds Goggles of Night; on a failure: 1d6 bludgeoning damage |
Fights
- Something has been sitting at the edge of the trees, listening to the water with you. It stands up on two…, in Tser Falls: Werewolf, Dire Wolf, Wolf.
- The lights come up out of the gorge like lanterns climbing a stair, and every one of them is still talking in…, in Tser Falls: Will-o'-Wisp. Scales with your level. Part of Called by Name.
By party level (the first line your party fits is the fight you get)
- Tser Falls, when wisps lured and level ≥ 5: 5 × Will-o'-Wisp (2250 XP; surprise: party)
- Tser Falls, when not wisps lured and level ≥ 5: 5 × Will-o'-Wisp (2250 XP)
- Tser Falls, when wisps lured and level ≥ 4: 4 × Will-o'-Wisp (1800 XP; surprise: party)
- Tser Falls, when not wisps lured and level ≥ 4: 4 × Will-o'-Wisp (1800 XP)
- Tser Falls, when wisps lured: 3 × Will-o'-Wisp (1350 XP; surprise: party)
- Tser Falls, when not wisps lured: 3 × Will-o'-Wisp (1350 XP)
Quests and lore
- Called by Name: Big Tobar's son went into the trees after his dead mother's voice. Every night since, a voice from the gorge under Tser Falls has called…
