Location The Abbey of St. Markovia Level 7

The Abbey of St. Markovia

Overview

A walled stone abbey on a shelf of the mountain above Krezk: a church wing, an east wing of old wards, a bell tower, a cart shed and a walled garden. Built by a saint for the sick and the motherless; kept now by the Abbot and the Belview family he has been improving.

The switchback track arrives at the abbey gate. Inside: the courtyard with its well and a statue of Markovia, the church doors to the north, the wards to the east and the garden door to the west.

Resting: Risky: a rest here can be interrupted.

Getting here

Ways in

  • The travel map: The Abbey of St. Markovia, in Krezk and the Abbey of St. Markovia. It shows once visited krezk or tarokka.ally.npc is ezmerelda or tarokka.tome.region is abbey of st markovia or tarokka.symbol.region is abbey of st markovia or tarokka.sword.region is abbey of st markovia.

Ways out

#ExitLeads toOnly when
1Down the switchback to KrezkKrezk
2The road down the mountainthe travel map
3Into the church of St. MarkoviaThe Church of St. Markovia
4The wardsThe Wards of St. Markovia
5The walled gardenThe Abbey Garden

Map

abbey of st markovia

Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.

Close up

loc abbey of st markovia spot1
Belview

loc abbey of st markovia spot2
Belview, the bell tower, a little chime hung inside the great bell

People

  • Belview, One of the Belview Family: The courtyard (#8)
  • Belview, Sweeping the Courtyard: The courtyard, 08:00–18:00 (#10)
  • Belview, Carrying Wood to the Wards: The courtyard, 08:00–18:00 (#11)
  • Belview, In the Cloister: The cloister walk, 08:00–18:00 (#12)
  • Belview, At the Gate: The abbey gate (#13)
Who turns up at points in the story (3)
  • Ezmerelda d'Avenir, The top of the switchback (#6): when tarokka.ally.npc is ezmerelda and not ezmerelda with the party
  • Clovin Belview, The abbey gate (#7): when not (abbot struck down and not abbot fate)
  • Ireena Kolyana, The courtyard (#9): when ireena waits in courtyard and not ireena with the party

What to find

#WhereWhatHow
14Clovin's handcartSack ×2, Rope, Jug ×2, 6 gpopen it
18a little chime hung inside the great bell (hidden)Chime of OpeningSearch: Perception DC 15
19a stone bench heaped with feathers (hidden)Feather Token (Whip)Search: Perception DC 12

The containers here also get random magic items and potions, rolled for a party of level 7 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.

Skill checks

#WhereCheckTryWhat it does
15a statue of a womanHistory 14Recall Saint Markovia's storylore: Saint Markovia
16the bell towerAthletics 15Climb into the bell towerfinds Chime of Opening; on a failure: 2d6 bludgeoning damage
17the barred windows of the wardsStealth 14Watch through the bars unseenreveals abbey_of_st_markovia_wards:foundling_treasure; lore: The Belviews

Quests and lore

  • Clovin's Audience: Clovin Belview, the abbey's errand-runner, has written jokes for forty years and wants to tell them once to people who could choose not to…
  • Mother's Ninth Improvement: Mother, the Belviews' matriarch, hasn't left the abbey since she was carried up the mountain as a baby. Now that the Abbot is done…
  • The Abbot's Bride: The Abbot of St. Markovia is stitching a bride for the lord of Barovia from Krezk's dead, and believes a wife will cure him.
  • The Destined Ally: Madam Eva's fourth card named the one who will stand with us against the devil.
  • The Waystone: Every night somebody goes over the Abbey wall and down the Krezk road to light the candle at the old sunburst waystone.